Help Troubleshooting Audio Problem

Hi, All.

I’ve recently installed Fedora 13 Beta and reinstalled Neverwinter
Nights v1.69 and Enemy Territory: Quake Wars v1.40, both SDL games, and
am now experiencing a problem where no sound gets generated. The system
currently has SDL-1.2.14 installed and pulseaudio, as well, but I find
that I can’t produce sound with pulseaudio running or not. In the case
of NWN, the program dumps core when I try to do anything with the sound
settings. Sound works normally for most apps (gstreamer and gnome system
sounds).

Could I get help and tips on how I should go about troubleshooting this?
I tried exporting the env. variable SDL_DEBUG=1, but got nothing on my
console. It doesn’t seem to be a SELinux issue either as there’s no
activity in its logs.

Are there standard programs I can compile and use that can test my SDL
and audio setup?

Any ideas would be appreciated.–

Richi Plana

I’m still hoping that someone can help me here.

I’ve compiled the simplemixer-1.1 app to produce an x86_64 and x86
binary and I’m finding that the x86_64 version works well even with
pulseaudio, but when I try the x86 version, I get an error with
sm_open(). I’m hoping that if the fix for simplemixer might also be the
fix for NWN and ETQW.

Thoughts on why sm_open() on 32-bit won’t work?

P.S. If there is a more appropriate mailing list for my questions, I
would also appreciate a redirect. Thanks.On Tue, 2010-04-27 at 14:17 -0600, Richi Plana wrote:

I’ve recently installed Fedora 13 Beta and reinstalled Neverwinter
Nights v1.69 and Enemy Territory: Quake Wars v1.40, both SDL games, and
am now experiencing a problem where no sound gets generated. The system
currently has SDL-1.2.14 installed and pulseaudio, as well, but I find
that I can’t produce sound with pulseaudio running or not. In the case
of NWN, the program dumps core when I try to do anything with the sound
settings. Sound works normally for most apps (gstreamer and gnome system
sounds).

Could I get help and tips on how I should go about troubleshooting this?
I tried exporting the env. variable SDL_DEBUG=1, but got nothing on my
console. It doesn’t seem to be a SELinux issue either as there’s no
activity in its logs.

Are there standard programs I can compile and use that can test my SDL
and audio setup?

Any ideas would be appreciated.

Richi Plana

Never mind. I solved it. Just needed the 32-bit alsa lib and the 32-bit
alsa pulseaudio plugin.

FYIOn Wed, 2010-04-28 at 21:55 -0600, Richi Plana wrote:

On Tue, 2010-04-27 at 14:17 -0600, Richi Plana wrote:

I’ve recently installed Fedora 13 Beta and reinstalled Neverwinter
Nights v1.69 and Enemy Territory: Quake Wars v1.40, both SDL games, and
am now experiencing a problem where no sound gets generated. The system
currently has SDL-1.2.14 installed and pulseaudio, as well, but I find
that I can’t produce sound with pulseaudio running or not. In the case
of NWN, the program dumps core when I try to do anything with the sound
settings. Sound works normally for most apps (gstreamer and gnome system
sounds).

Could I get help and tips on how I should go about troubleshooting this?
I tried exporting the env. variable SDL_DEBUG=1, but got nothing on my
console. It doesn’t seem to be a SELinux issue either as there’s no
activity in its logs.

Are there standard programs I can compile and use that can test my SDL
and audio setup?

Any ideas would be appreciated.

I’m still hoping that someone can help me here.

I’ve compiled the simplemixer-1.1 app to produce an x86_64 and x86
binary and I’m finding that the x86_64 version works well even with
pulseaudio, but when I try the x86 version, I get an error with
sm_open(). I’m hoping that if the fix for simplemixer might also be the
fix for NWN and ETQW.

Thoughts on why sm_open() on 32-bit won’t work?

P.S. If there is a more appropriate mailing list for my questions, I
would also appreciate a redirect. Thanks.

Richi Plana