Help with keystate

i add remote control to SDL.
At handle_keyboard() just reading and evaluate scan code, calling
TranslateKey() and…
Now. i don’t have key press and release states, so decided to simulate
and after TranslateKey() calling twice
SDL_PrivateKeyboard(SDL_PRESSED,event)
SDL_PrivateKeyboard(SDL_RELEASED,event)

It is working for number of game, but net-bubble can’t see an event.
The code in net-bubble calling, in loop, PumpEvents() and checking keys
by looking at keystate[]

My question is:
Is there possible that nothing gets to the game cause when check
of keystate happened the state of key already back to RELEASED?

Any suggestions to fix?