SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
SDL_RenderDrawPoint(renderer, (window_height / 2) + xxi[i], -yyi[i] + (window_width / 2));
SDL_RenderPresent(renderer);
This is my code.
Now I wanna get the color of the xxi[i] and yyi[i] pixel.
But I don’t know how to.