How can I use 2d with SDL-OPENGL?

I need to create an opengl SDL program, I need to use lots of Buttons, I need to dysplay pictures, and I would realy like to use the screen resolution coordinates to draw things, since it would be easyer. Any place for me to find resources about that? Can you help me, I?m working on a physics system, can you tell me where I can Found info about that to?---------------------------------
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[paragraph reformatted slightly]

I need to create an opengl SDL program, I need to use lots of Buttons,
I need to dysplay pictures, and I would realy like to use the screen
resolution coordinates to draw things, since it would be easyer.
Any place for me to find resources about that?

IINM one would ordinarily set the video mode with OpenGL enabled, and
then both/either use gluOrtho2D for a 2D perspective and/or use GL’s
raster primitives for drawing 2D images.

(Say, shouldn’t this be in the FAQ or in the docs for SDL_SetVideoMode
somewhere? It seems like it comes up a lot…)

—> Drake WilsonOn Mon, May 10, 2004 at 07:51:47AM -0700, Romulo Gnomo wrote: