in windows MFC, can use
Code:
SDL_Window * pWindow = SDL_CreateWindowFrom( (void *)( GetDlgItem(IDC_STATIC1)->GetSafeHwnd() ) );
but in iOS it doesn’t work!
in windows MFC, can use
Code:
SDL_Window * pWindow = SDL_CreateWindowFrom( (void *)( GetDlgItem(IDC_STATIC1)->GetSafeHwnd() ) );
but in iOS it doesn’t work!
blackart wrote:
in windows MFC, can use
Code:
SDL_Window * pWindow = SDL_CreateWindowFrom( (void *)( GetDlgItem(IDC_STATIC1)->GetSafeHwnd() ) );but in iOS it doesn’t work!
Judging from SDL’s current iOS code, it doesn’t appear to be supported.
SDL_CreateWindowFrom on iOS, say in conjunction with iOS GLKView instances, could make for an interesting feature, IMO. I’m not sure how others feel about that though.
– David L.
I agree. I actually have a lot to say about this, but keep getting
sidetracked. I have an experimental repo that is starting to look at
this, but has been sidelined for months. Been meaning to follow up on
Ryan’s thread about SDL/GUI integration because I believe they are
directly related.
-EricOn 4/6/15, DLudwig wrote:
blackart wrote:
in windows MFC, can use
Code:
SDL_Window * pWindow = SDL_CreateWindowFrom( (void *)(
GetDlgItem(IDC_STATIC1)->GetSafeHwnd() ) );but in iOS it doesn’t work!
Judging from SDL’s current iOS code, it doesn’t appear to be supported.
SDL_CreateWindowFrom on iOS, say in conjunction with iOS GLKView instances,
could make for an interesting feature, IMO. I’m not sure how others feel
about that though.– David L.
–
Beginning iPhone Games Development
http://playcontrol.net/iphonegamebook/