Dear Developers,
How can I Clone the SDL_Surfaces?
1 Like
Now it works i fix it:
SDL_Surface* hWndButtonUp = NULL
SDL_Rect hWndFieldPos,pos;
int hWndFieldposX = 150;
int hWndFieldposY = 100;
int ButtonX = 32;
int ButtonY = 28;
int hWndFieldMatrixX = 21;
int hWndFieldMatrixY = 11;
int set_menu = 1;
//-------------------------
class draw
{
public:
draw();
void hWndButton();
//void ButtonEvent();
private:
};
//------------------------
draw::draw()
{
pos.x=hWndFieldposX;
pos.y=hWndFieldposY;
}
//---------------------------
void draw::hWndButton()
{
for (int i=0; i<hWndFieldMatrixY; i++) // Begin to draw 11 Fields down by:
{
pos.x=hWndFieldposX; // pos X = 150...
pos.y+=ButtonY; // then jumps evey +28(ButtonY size) pixel down...
for (int j=0; j<hWndFieldMatrixX; j++) //draw every 11 Lines 21 times the Same Bmp...
{
SDL_BlitSurface(hWndButtonUp,NULL,screenSurface,&pos); //first draw -
pos.x+=ButtonX; // the Surface by: Field posX...
//AND THEN jumpt +X= 32(ButtonX size) to left side 21x11 times
}
}
pos.y = hWndFieldposY; // then b jump back to Field Y (100 )
}
And:
...
hWndButtonUp = SDL_LoadBMP ("32x28".bmp);
draw mydraw;
...
while (quit == false)
{
....
while (SDL_PollEvent(&event))
{
switch(event.type)
{
// case SDL_MOUSEMOTION:
// break;
case SDL_QUIT:
quit=true;
break;
//FOR ANDROID Landscape/Portrait SCREEN
if (event.type == SDL_WINDOWEVENT &&event.window.event ==
SDL_WINDOWEVENT_RESIZED)
{
screenSurface= SDL_GetWindowSurface(window);
}
} //end of switch event
} // end of poll.event
//----------------------------
if (set_menu == 1)
{
mydraw.hWndButton();
}
....
SDL_UpdateWindowSurface(window);
}
...
SDL_DestroyWindow(window);
SDL_FreeSurface(screenSurface)
SDL_FreeSurface(YourSurface); //*32x28 bmp
SDL_Quit();
return 0;
}