How do you get people to know about your game?

Well, my game was officially finished yesterday, and I submitted the
news to various sites, linuxgames.com in particular, but noone saw fit
to mention it. I mean I’m a programmer, not a marketer, so I really
don’t know anything about these things. Is it just that my game wasn’t a
big name port of a windows game that got a lot of press, the fact that
it wasn’t completely open source, or something of a “coolness” factor.
This first game was pretty much an exercise in letting my employer know
that Linux exists. I’m trying to convince him to allow some other
projects I’m working on like this MOM clone I’ve been working on for the
last year, to become completely open source. But the response I’ve had
has been discouraging.

What should I think?

Jeremy Peterson
Lead Programmer, Phantom EFX
http://www.phantomefx.com

Well, my game was officially finished yesterday, and I submitted the
news to various sites, linuxgames.com in particular, but noone saw fit
to mention it. I mean I’m a programmer, not a marketer, so I really

Sites like linuxgames.com and happypenguin.org (linux game tome) aren’t
instant. Especially on weekends - the people (person) running the site
needs to take time out of his/her normal life to deal with the site.

Just be patient.

Also, this subject’s kinda off-topic, BTW. :slight_smile:

-bill!

Newsgroups: loki.open-source.sdl

Well, my game was officially finished yesterday, and I submitted the
news to various sites, linuxgames.com in particular, but noone saw fit
to mention it. I mean I’m a programmer, not a marketer, so I really
don’t know anything about these things. Is it just that my game wasn’t a
big name port of a windows game that got a lot of press, the fact that
it wasn’t completely open source, or something of a “coolness” factor.
This first game was pretty much an exercise in letting my employer know
that Linux exists. I’m trying to convince him to allow some other
projects I’m working on like this MOM clone I’ve been working on for the
last year, to become completely open source. But the response I’ve had
has been discouraging.

I think wait a moment. They’re both very good sites, and they do mention
nearly everything, but it takes a while :slight_smile:

A MOM clone eh? Sounds cool. Send me link, I will try.

Jeremy Peterson

Nicholas

----- Original Message -----
From: jeremy_d_peterson@cfu.net (Jeremy Peterson)
To: sdl at lokigames.com
Date: Saturday, May 20, 2000 11:03 AM
Subject: [SDL] How do you get people to know about your game?

Did you try the SDL announce list?

— Nicholas Vining wrote:>

-----Original Message-----
From: Jeremy Peterson <jeremy_d_peterson at cfu.net>
Newsgroups: loki.open-source.sdl
To: sdl at lokigames.com
Date: Saturday, May 20, 2000 11:03 AM
Subject: [SDL] How do you get people to know about
your game?

Well, my game was officially finished yesterday,
and I submitted the
news to various sites, linuxgames.com in
particular, but noone saw fit
to mention it. I mean I’m a programmer, not a
marketer, so I really
don’t know anything about these things. Is it just
that my game wasn’t a
big name port of a windows game that got a lot of
press, the fact that
it wasn’t completely open source, or something of a
“coolness” factor.
This first game was pretty much an exercise in
letting my employer know
that Linux exists. I’m trying to convince him to
allow some other
projects I’m working on like this MOM clone I’ve
been working on for the
last year, to become completely open source. But
the response I’ve had
has been discouraging.

I think wait a moment. They’re both very good sites,
and they do mention
nearly everything, but it takes a while :slight_smile:

A MOM clone eh? Sounds cool. Send me link, I will
try.

Jeremy Peterson

Nicholas


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anounce it on freshmeat.net, when i first anounced LsdlDoom on freshmeat i
got like over 500 downloads in like a day, resukts do very though, and it
depends on when your anounce is posted, but a lot of people watch freshmeat

Jess

Jeremy Peterson wrote:> Well, my game was officially finished yesterday, and I submitted the

news to various sites, linuxgames.com in particular, but noone saw fit
to mention it. I mean I’m a programmer, not a marketer, so I really
don’t know anything about these things. Is it just that my game wasn’t a
big name port of a windows game that got a lot of press, the fact that
it wasn’t completely open source, or something of a “coolness” factor.
This first game was pretty much an exercise in letting my employer know
that Linux exists. I’m trying to convince him to allow some other
projects I’m working on like this MOM clone I’ve been working on for the
last year, to become completely open source. But the response I’ve had
has been discouraging.

What should I think?

Jeremy Peterson
Lead Programmer, Phantom EFX
http://www.phantomefx.com