I am implementing a programming that displays video stream.
I want to have two surfaces in 16bits so that I can use flip_surface to
accelerate it.
I checked the API of SDL_CreateRGBSurface, but still don’t know how to create a
16 bits surface. Can anybody help me?
Thanks!
I am implementing a programming that displays video stream.
I want to have two surfaces in 16bits so that I can use flip_surface to
accelerate it.
I checked the API of SDL_CreateRGBSurface, but still don’t know how to
create a
16 bits surface. Can anybody help me?
SDL_Surface *SDL_CreateRGBSurface(
Uint32 flags,
int width,
int height,
int depth, <--- set to 16
Uint32 Rmask,
Uint32 Gmask,
Uint32 Bmask,
Uint32 Amask);On Jul 18, 2004, at 8:44 PM, wangxiaohu wrote:
Thanks!
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