Is there any way to reliably flush the event que in a SDL program?
I encountered a situation where, in a Linux SDL program two
SDL_WaitEvent(&event) calls after the other were sufficient to make the
program pause until the user pressed a key, but this does not work in the
MingW compiled version of the same program under Windows.
SO - I am looking for a way to reliably flush the event queue so that a call
to SDL_WaitEvent(&event) will definitely pause the program and actually
-wait- for an event.
Thanks!–
Stefan Viljoen
Polar Design Solutions
Software Support Technician
Is there any way to reliably flush the event que in a SDL program?
I encountered a situation where, in a Linux SDL program two
SDL_WaitEvent(&event) calls after the other were sufficient to make the
program pause until the user pressed a key, but this does not work in the
MingW compiled version of the same program under Windows.
SO - I am looking for a way to reliably flush the event queue so that a call
to SDL_WaitEvent(&event) will definitely pause the program and actually
-wait- for an event.
instead of making a hack like that (2 events of any kind make it move on as
well, such as mouse movement, app focus lost/gained etc), why not make it
actualy wait for a keydown event?> ----- Original Message -----
From: s.beschke@gmx.de (Sebastian Beschke)
To:
Sent: Wednesday, March 17, 2004 12:06 PM
Subject: Re: [SDL] How to flush event queue?
Stefan Viljoen wrote:
Hi all!
Is there any way to reliably flush the event que in a SDL program?
I encountered a situation where, in a Linux SDL program two
SDL_WaitEvent(&event) calls after the other were sufficient to make the
program pause until the user pressed a key, but this does not work in the
MingW compiled version of the same program under Windows.
SO - I am looking for a way to reliably flush the event queue so that a
call
to SDL_WaitEvent(&event) will definitely pause the program and actually
-wait- for an event.