Fellows,
How to handle surfaces directly in VRAM?
The SDL has some hang-on for this handle?
The idea is to store images in a VRAM and copy it to the screen for a better
performance.
Fellows,
How to handle surfaces directly in VRAM?
The SDL has some hang-on for this handle?
The idea is to store images in a VRAM and copy it to the screen for a better
performance.
I think they are called “Hardware surfaces” …Am 14.04.2010 15:48, schrieb Ricardo Leite:
Fellows,
How to handle surfaces directly in VRAM?
The SDL has some hang-on for this handle?
The idea is to store images in a VRAM and copy it to the screen for a
better performance.
–
Christoph Nelles
E-Mail : @Christoph_Nelles
Jabber : eazrael at evilazrael.net ICQ : 78819723
PGP-Key : ID 0x424FB55B on subkeys.pgp.net
or http://evilazrael.net/pgp.txt
http://linuxdevcenter.com/pub/a/linux/2003/08/07/sdl_anim.htmlAm 14.04.2010 16:08, schrieb Christoph Nelles:
Am 14.04.2010 15:48, schrieb Ricardo Leite:
Fellows,
How to handle surfaces directly in VRAM?
The SDL has some hang-on for this handle?
The idea is to store images in a VRAM and copy it to the screen for a
better performance.I think they are called “Hardware surfaces” …
–
Christoph Nelles
E-Mail : @Christoph_Nelles
Jabber : eazrael at evilazrael.net ICQ : 78819723
PGP-Key : ID 0x424FB55B on subkeys.pgp.net
or http://evilazrael.net/pgp.txt