How to implement jumping with SDL2?

Hi guys I was wondering how to implement jumping in a 2D game.

Something like this but bit more accurate.

I mean jumping on the left, jumping on the right, and just jumping without moving on the x axis

I guess it will have something to do with gravity and probably something else I’m not aware of, being new in game development with C++ and SDL2.

Please let me know and many thanks in advance!

SDL will only help you out with the drawing/rendering. Google for something like “2d game physics” and you’ll have more than enough to get going.