How to prepare you SDL applications for other computers

Not everyone has visual studios 2010 and I want it to be simple for them to play my game. I tried a few things but they weren’t successful when I tried to run my application on my laptop.

All you need to do is compile and give them the exe with all dlls and resources. Also they must install the visual c++ redistributable for the version of visual studio you are using. What do you mean by “weren’t successful?”

LAURENT* wrote:> Not everyone has visual studios 2010 and I want it to be simple for them to play my game. I tried a few things but they weren’t successful when I tried to run my application on my laptop.

Your options:

  • GCC
  • ClangOn Sat, Jun 28, 2014 at 2:40 AM, LAURENT* <mr_mundell at yahoo.com> wrote:

Not everyone has visual studios 2010 and I want it to be simple for them
to play my game. I tried a few things but they weren’t successful when I
tried to run my application on my laptop.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Or you can just ship the VS2010 redistributable with your game, either as .dll’s next to your main exe or as an installer. L?VE (http://love2d.org) does the former.On Jun 28, 2014, at 2:43 PM, Ivan Rubinson wrote:

Your options:

  • GCC
  • Clang

On Sat, Jun 28, 2014 at 2:40 AM, LAURENT* <mr_mundell at yahoo.com> wrote:

Not everyone has visual studios 2010 and I want it to be simple for them to play my game. I tried a few things but they weren’t successful when I tried to run my application on my laptop.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I didn’t initialized all my variables. Yup that basically why it didn’t work. Some computers will give it values and some won’t. Anyways I have a finished game beta that work good.