hi,all!
I also have a question, how can I scale an SDL_Overlay surface ? And scale any SDL_Surface?
could someone help me out here?
thanks for your time,
Linden
hi,all!
I also have a question, how can I scale an SDL_Overlay surface ? And scale any SDL_Surface?
could someone help me out here?
thanks for your time,
Linden
Take a look at SDL_gfx
README gives this link
http://www.ferzkopp.net
PirataOn Thu, 2003-07-10 at 22:13, Linden Gu wrote:
hi,all!
I also have a question, how can I scale an SDL_Overlay surface ? And scale any SDL_Surface?
could someone help me out here?
thanks for your time,
Linden
_______________________________________________
SDL mailing list
SDL at libsdl.org
hi,all!
I also have a question, how can I scale an SDL_Overlay surface ?
To scale an overlay surface, just specify a different target rect.
And scale any SDL_Surface?
You have to scale it yourself in software, currently. Take a look at
the SDL_gfx library, as mentioned.
You can also use OpenGL with SDL to get free scaling.
See ya!
-Sam Lantinga, Software Engineer, Blizzard Entertainment
Sam Lantinga wrote:
You have to scale it yourself in software, currently. Take a look at
the SDL_gfx library, as mentioned.
SDL_SoftStretch, the one used by YUV overlays when HW overlay is not
available will ever become a public call?
Bye,
Gabry
Sam Lantinga wrote:
You have to scale it yourself in software, currently. Take a look at
the SDL_gfx library, as mentioned.
SDL_SoftStretch, the one used by YUV overlays when HW overlay is not
available will ever become a public call?
Not until it’s cleaned up so that it doesn’t keep static data around.
It’s really not meant to be exposed because a good scaling solution
should have several filtering options to improve the quality of the
final image.
See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment