How to use egl extension APIs like KHR with SDL2?

Hi~
Assuming some device support SDL2 and opengl es1.1/2.0 and egl1.4
Is it possible to use egl extension APIs like eglCreateImageKHR within SDL2?

Is there any SDL2 APIs which get egl display, surface and context directly?

Hi~
Assuming some device support SDL2 and opengl es1.1/2.0 and egl1.4
Is it possible to use egl extension APIs like eglCreateImageKHR within SDL2?

Is there any official SDL2 APIs which get egl display, surface and context directly?