I have a problem, i need to split a surface in power of two size
surfaces for have used in opengl. The problem is that i don’t know how
to obtain a exact copy of a region surface in a new surface (with the
same alpha format, pixel format,etc), i have used SDL_CreateRGBSurface,
SDL_CreateRGBSurfaceFrom, but this functions don’t respect the alpha
channel, anybody can help me?.
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