Images not showing up in fullscreen

I seem to be having an issue with displaying loaded graphics while in
fullscreen.
I’m using SDL 1.2.7, SDL_image, and trying to load PNGs.
Using SDL_ttf to display menus, which appear to work perfectly fine.
The odd thing is, the graphics display perfectly fine when in windowed mode,
but as soon as I try to compile and run in fullscreen, the graphics won’t
show. I just get a black screen with the menu text.

Has anyone had this problem before? Or know how I could possibly go about
fixing this?

Kevin_________________________________________________________________
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make sure if you are manipulating pixels directly that you are making sure
and using the surface->pitch instead of surface->width to move from one row
of pixels down to the next.

in windowed mode it seems that they are the same but in full screen mode
they are often different because of padding on rows of pixels or something> ----- Original Message -----

From: drunkendruid@hotmail.com (Kevin Fields)
To:
Sent: Monday, October 04, 2004 7:59 PM
Subject: [SDL] Images not showing up in fullscreen

I seem to be having an issue with displaying loaded graphics while in
fullscreen.
I’m using SDL 1.2.7, SDL_image, and trying to load PNGs.
Using SDL_ttf to display menus, which appear to work perfectly fine.
The odd thing is, the graphics display perfectly fine when in windowed
mode,
but as soon as I try to compile and run in fullscreen, the graphics won’t
show. I just get a black screen with the menu text.

Has anyone had this problem before? Or know how I could possibly go about
fixing this?

Kevin


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Technology.

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http://www.libsdl.org/mailman/listinfo/sdl

I’m just doing an SDL_BlitSurface to get my images to the screen. Would that
still apply?From: atrix2@cox.net (atrix2)
Reply-To: “A list for developers using the SDL library.
(includesSDL-announce)”
To: "A list for developers using the SDL library.
(includesSDL-announce)"
Subject: Re: [SDL] Images not showing up in fullscreen
Date: Mon, 4 Oct 2004 21:06:03 -0700

make sure if you are manipulating pixels directly that you are making sure
and using the surface->pitch instead of surface->width to move from one row
of pixels down to the next.

in windowed mode it seems that they are the same but in full screen mode
they are often different because of padding on rows of pixels or something

----- Original Message -----
From: @Kevin_Fields (Kevin Fields)
To:
Sent: Monday, October 04, 2004 7:59 PM
Subject: [SDL] Images not showing up in fullscreen

I seem to be having an issue with displaying loaded graphics while in
fullscreen.
I’m using SDL 1.2.7, SDL_image, and trying to load PNGs.
Using SDL_ttf to display menus, which appear to work perfectly fine.
The odd thing is, the graphics display perfectly fine when in windowed
mode,
but as soon as I try to compile and run in fullscreen, the graphics won’t
show. I just get a black screen with the menu text.

Has anyone had this problem before? Or know how I could possibly go about
fixing this?

Kevin


Take charge with a pop-up guard built on patented Microsoft? SmartScreen
Technology.

http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU=http://hotmail.com/enca&HL=Market_MSNIS_Taglines

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first two months FREE*.


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl


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