I started trying to implement IME support in my game and noticed that
IME events are enabled by default (at least on Linux), rather than
having to call SDL_StartTextInput explicitly. Is this intended
behavior or is this a bug?
I started trying to implement IME support in my game and noticed that
IME events are enabled by default (at least on Linux), rather than
having to call SDL_StartTextInput explicitly. Is this intended
behavior or is this a bug?