Input grabbing


maybe not a real bug, but calling SDL_WM_GrabInput segfaults if I didn’t
set a video mode yet. And hiding & grabbing the input still shows the
mouse cursor (I warp the mouse - hmmm, could this be the cause - will
check later). Okay, I should write little test apps to verify…

I can’t remember where I read it, but DGADirectMouse is only used when I
hide the cursor, grab input and am in fullscreen, right?–
Daniel Vogel

666 @