iOS 13 render batching crash

I using version of SDL 2 : commit snapshot 1dec8bbf3b922107ff6da8a591795585d2122888 [13763] UTC Time “2020-04-15 17:33:09”

I get render crash on Ipad 2018 with ios 13 and some other devices. Please take a look s stack trace I’ve attached.

Device info:
{
“id” : “AMtgbiECr8Kn8KMwVUGb9eM”,
“timestamp” : “2020-04-18T09:14:44.153Z[UTC]”,
“appAdamId” : 1013587052,
“cfBundleShortVersion” : “66”,
“cfBundleVersion” : “1.0.66”,
“deviceModel” : “iPad7,5”,
“osVersion” : “13.3”,
“locale” : “ru-RU”,
“carrier” : null,
“timezone” : “Europe/Moscow”,
“architecture” : “arm64”,
“connectionStatus” : “WI_FI”,
“pairedAppleWatch” : “”,
“appUptimeMillis” : null,
“availableDiskBytes” : 1878859776,
“totalDiskBytes” : 31999954944,
“networkType” : null,
“batteryPercentage” : 32,
“screenWidth” : 1024,
“screenHeight” : 768,
“emailAddress” : “email@mail.ru”,
“comment” : null
}

crashlog.crash (93.8 KB)

I use opengl ES 2.0 Renderer. It crashes only on some devices. For example there is no problem on iPhone 5S or Ipad Mini 1.

FIXED. It was my own problem cuz I use my additional rendering system with SDL open gles 2.0. renderer.