Hi there, I’m making an iOS game using SDL. I’m trying to add haptic feedback to my app using the native Core Haptics library. I had trouble getting it to work, I was making the right function calls but I was getting no rumbling on my device. I did some debugging and saw that haptic feedback works until I make a call to ‘Mix_OpenAudio’. Any idea on why SDL_Mixer is interfering with Core Haptics? Help is much appreciated.