iOS Core Haptics not working with SDL Mixer

Hi there, I’m making an iOS game using SDL. I’m trying to add haptic feedback to my app using the native Core Haptics library. I had trouble getting it to work, I was making the right function calls but I was getting no rumbling on my device. I did some debugging and saw that haptic feedback works until I make a call to ‘Mix_OpenAudio’. Any idea on why SDL_Mixer is interfering with Core Haptics? Help is much appreciated.