iOS: SDL_OpenAudio Causes 30 second wait

OK, problem #2. On iOS (the simulator), calling SDL_OpenAudio (this works find on the OS X and windows version) causes about a 30 second pause. It’ll also throw up this error to the console:

2011-07-29 21:39:52.326 dim3iPadEngine[10647:b303] Error ‘!dat’ trying to set the (null) audio devices’ sample rate

And, obviously, no audio after that. The setup is freq=44100, format=AUDIO_S16SYS, channels=2, sample size=2048, has a callback, NULL user data.

[>] Brian