Hello!
Progress in the past week has been a little bit rough because of the
fires in Southern California. We lost power Wednesday-Friday, and I
left home over the weekend to get away from the smoke. Even today
power is a little shaky (lost it for about 1 hour this morning).
In any case, progress since last update:
- fixed a nasty bug which prevented iPhone SDL apps from being line
for line compatible with SDL programs. - fixed a bug where exit code wouldn’t get a chance to run before OS
terminated app - fixed compatibility problems with the iPhone simulator
- got SDL ttf working (yay!)
- got parts of SDL image working (.png, .tga, haven’t messed with
other parts). - refined and commented my demo code
Here is a youtube video of some things that I’ve gotten working
recently:
For the rest of the week I’ll be working on:
- making sure file writing works
- keyboard support(?)
- Touch input API
- polishing code, especially the video driver
You can now download the source code for five of my iPhone SDL demos
here:
http://code.google.com/p/iphone-sdl-1-3/downloads/list
The code does NOT include the XCode files, due to the iPhone SDK NDA
still being in effect. Everything I’ve done should be made available
in full on the 11th, when the SDK becomes official and the NDA is
lifted.
Please check out the source to my demo apps, and make sure everything
is alright with it. I’d like the demo code to be exemplary of how to
use SDL 1.3, so if there is anything off about it at all, please tell
me. Also, let me know if anything in the code is confusing, or won’t
work with you, etc.
thank you!
- Holmes