There’s no official interface for SDL2 to use shaders. However, an
extension library I wrote, SDL_gpu, does have a set of functions for using
GLSL shaders.
Jonny DOn Thu, Mar 19, 2015 at 8:22 AM, Twk Amz wrote:
Hi, I was wondering if there was a way to create a shader(glsl) and
attach it to a SDL game without having to render everything with opengl
myself.