Hello,
I want to rotate a rect (filled) by I cannot found any googd example that was with just rotate textures.
Is there some proper way to fill a rect and draw it in a angle? Like something SDL_FillRectEx a rect version of SDL_RenderCopyEx?
SDL_RenderGeometry()
is what you’d use. Calculated the rotated vertex coordinates would be up to you, however.
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Thanks man! I will search about it and write a simple example.
I saw it but I have a question:
-does SDL_RenderGeometry needs a tetxture to render? Or can I render a triangle with just color setted by SDL_SetRenderDrawColor?
Sorry, I’ve seen it in the doc as optional. Solved!