It worked! and a preview

My QuicktimeVR like lib works! …kind of.
Anyway, since it’s sort of working I thought I’d share a preview of it
it’s only in binary form because I want to clean up the code and fix
a few bugs before I release the library (under the LGPL). Also it’s for
x86 Linux. Finally it’s heavy (about 1 Meg) mainly because of the
large panoramic .bmp.

If you want to give it a spin:
http://marsdome.penguinpowered.com/downloads/demo.tar.gz

just tar -zxf it, change to the demo directory, and run it:
sdl_vr ./pano.bmp

click and drag the mouse to look around.
pressing any key exits.

sdl_vr it the tentative name of the lib, any other suggestions?

If you do download it, I’d like some feedback.

Don’t report the messed up RGB values on the first render, that’s
just because I don’t have the RGB values set in the order that the
library expects (and it only comes into play when it’s doing a
smoothed render)

		-fjr-- 

Frank J. Ramsay
@Frank_Ramsay

http://marsdome.penguinpowered.com/downloads/demo.tar.gz

just tar -zxf it, change to the demo directory, and run it:
sdl_vr ./pano.bmp

Ok, you know what?

THIS KICKS ASS!!!

click and drag the mouse to look around.
pressing any key exits.

sdl_vr it the tentative name of the lib, any other suggestions?

When I think “VR” I think 3D polygons, arcades, headgear, and VRML
(what’s that, you ask? heheheh)

Maybe “SDL_Panographic” or something?

-bill!

PS - Are there such things as panographics animations? It’d be neat to
be able to look around while people pass by on a busy street, or even
cooler, look around as the camera moves - maybe a rollercoaster or
helicopter flight?

My QuicktimeVR like lib works! …kind of.
Anyway, since it’s sort of working I thought I’d share a preview of it
it’s only in binary form because I want to clean up the code and fix
a few bugs before I release the library (under the LGPL). Also it’s for
x86 Linux. Finally it’s heavy (about 1 Meg) mainly because of the
large panoramic .bmp.

If you want to give it a spin:
http://marsdome.penguinpowered.com/downloads/demo.tar.gz

VERY cool. :slight_smile:

See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

I agree… This is awesome!!

DaveOn Wed, 7 Jun 2000, Sam Lantinga wrote:

My QuicktimeVR like lib works! …kind of.
Anyway, since it’s sort of working I thought I’d share a preview of it
it’s only in binary form because I want to clean up the code and fix
a few bugs before I release the library (under the LGPL). Also it’s for
x86 Linux. Finally it’s heavy (about 1 Meg) mainly because of the
large panoramic .bmp.

If you want to give it a spin:
http://marsdome.penguinpowered.com/downloads/demo.tar.gz

VERY cool. :slight_smile:

See ya!
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

Frank Ramsay schrieb am 07 Jun 2000:

If you want to give it a spin:
http://marsdome.penguinpowered.com/downloads/demo.tar.gz

just tar -zxf it, change to the demo directory, and run it:
sdl_vr ./pano.bmp

Now normally I’m VERY reluctant to try out binaries, but since everyone
else here seems to have run it and is still alive, I gave it a try.

Looks really good. But how do you move around (instead of just
looking around)? :slight_smile:

  • Andreas–
    Check out my 3D lightcycle game: http://www.gltron.org
    More than 60’000 Downloads of the latest version (0.53)

“Andreas Umbach” wrote:

[snip]

Now normally I’m VERY reluctant to try out binaries, but since everyone
else here seems to have run it and is still alive, I gave it a try.

Looks really good. But how do you move around (instead of just
looking around)? :slight_smile:

The package I’m building this from does not have hotspot support in it.
This is one of the things I want to add before I release it.

and thanks. :slight_smile:

		-fjr-- 

Frank J. Ramsay
@Frank_Ramsay

PS - Are there such things as panographics animations? It’d be neat to
be able to look around while people pass by on a busy street, or even
cooler, look around as the camera moves - maybe a rollercoaster or
helicopter flight?

I was talking to a researcher at UCL (University College of London) last
night who’s doing some work with a CAVE here, on loan from Boeing’s VR
lab in the states. He was talking about exactly this for his next
project–development of a stitcher for motion
picture streams, rather than still images, which are simultaneously
captured by an array of cameras pointing in various directions with
a common origin.

I told him I’d seen a multi-head camera in a sort of geodesic/polyhedral
housing several years ago. Anyone remember the name of the VR company that
makes (made) this omniview camera (think I saw it on the web in 1997)?

Cheers

Steve Madsen

I’m flabergasted. It’s a cool app that actually goes beyond what I’ve
seen in QTVR - full multidimensional 360 degree viewing vertical and
horizontal. Wow. I wonder how hard it would be to incorporate that as a
part of multimedia presentation based on SDL - like a “window” in the
layout with vr capabilities. I look forward to browsing your source…

Mike

Frank Ramsay wrote:>

“Andreas Umbach” wrote:

[snip]

Now normally I’m VERY reluctant to try out binaries, but since everyone
else here seems to have run it and is still alive, I gave it a try.

Looks really good. But how do you move around (instead of just
looking around)? :slight_smile:

The package I’m building this from does not have hotspot support in it.
This is one of the things I want to add before I release it.

and thanks. :slight_smile:

                    -fjr


Frank J. Ramsay
fjr at marsdome.penguinpowered.com

Frank - I happen to have a lot of panoramic content and am also working on
some SDL code to view it. I opted to use the GUI lib and am working on a
panoramic “widget”. I have not seen the demo run since I work on Win2k. I am
very interested in what you are doing and would be happy to work on the code
on the Windows side of things - if you want.> -----Original Message-----

From: Frank Ramsay [SMTP:fjr at marsdome.penguinpowered.com]
Sent: Wednesday, June 07, 2000 8:15 PM
To: sdl at lokigames.com
Subject: [SDL] It worked! and a preview.

My QuicktimeVR like lib works! …kind of.
Anyway, since it’s sort of working I thought I’d share a preview of it
it’s only in binary form because I want to clean up the code and fix
a few bugs before I release the library (under the LGPL). Also it’s for
x86 Linux. Finally it’s heavy (about 1 Meg) mainly because of the
large panoramic .bmp.

If you want to give it a spin:
http://marsdome.penguinpowered.com/downloads/demo.tar.gz

just tar -zxf it, change to the demo directory, and run it:
sdl_vr ./pano.bmp

click and drag the mouse to look around.
pressing any key exits.

sdl_vr it the tentative name of the lib, any other suggestions?

If you do download it, I’d like some feedback.

Don’t report the messed up RGB values on the first render, that’s
just because I don’t have the RGB values set in the order that the
library expects (and it only comes into play when it’s doing a
smoothed render)

  	-fjr


Frank J. Ramsay
fjr at marsdome.penguinpowered.com

Bill Radcliffe wrote:

Frank - I happen to have a lot of panoramic content and am also working on
some SDL code to view it. I opted to use the GUI lib and am working on a
panoramic “widget”. I have not seen the demo run since I work on Win2k. I am
very interested in what you are doing and would be happy to work on the code
on the Windows side of things - if you want.

Cool.
I’m probably going to release the first version of the code over the
weekend or early next week.

		-fjr-- 

Frank J. Ramsay
@Frank_Ramsay

Did you post your code? I’m dying to take a peek at it…

Mike

Frank Ramsay wrote:>

Bill Radcliffe wrote:

Frank - I happen to have a lot of panoramic content and am also working on
some SDL code to view it. I opted to use the GUI lib and am working on a
panoramic “widget”. I have not seen the demo run since I work on Win2k. I am
very interested in what you are doing and would be happy to work on the code
on the Windows side of things - if you want.

Cool.
I’m probably going to release the first version of the code over the
weekend or early next week.

                    -fjr


Frank J. Ramsay
fjr at marsdome.penguinpowered.com