This past week I finally got fed up with Windows and fled back to
Linux on my netbook. It’s been a breath of fresh air. Or at least it
was, until I found a few minutes to start getting my dev environment
set up.
Much to my dismay, after pulling down latest SDL-1.3, I’m finding
very jerky updates in testsprite2. I intend to dig in to it when I
get a chance, but thought it’d be worth asking if anyone else is
seeing (or has seen) similar behavior.
Commented out everything (including the event polling) except the main
sprite updates, with no effect. After adding some instrumentation, I’m
finding that my fps rate ranges from a min of ~38 to a max of ~82,
with the fps over the full run closer to the max, ~80 fps.
I’ve verified that DRI is enabled, and glxgears runs smoothly at ~62
fps (it’s locked to vsync).
I’m running Ubuntu Maverick, and have tried both gcc 4.4 and 4.5, with
no difference in behavior.–
Do what you can, where you are, with what you have. - T. Roosevelt