JeZ+Lee's "GT-R Twin Turbo" 3.0 Game Engine Test

JeZ+Lee’s “GT-R Twin Turbo” 3.0 Game Engine Test…

Hi,

My team and I are finishing up a new version of our SDL1.2+OpenGL
cross-platform open-source 2-D game engine called:
“GT-R Twin Turbo”!

Current build is tested and working on the following OS’s:

  • Microsoft® Windows® 7 Home Premium 64Bit SP1
  • Microsoft® Windows® XP Professional 32Bit SP3
  • Ubuntu 11.04 64Bit

Was hoping some people could try the game engine demo?
Just let us know if it works OK and what OS you are using, thanks!

You can download the current build here:
http://16bitsoft.com/files/CT/alpha/CT_Alpha-06.zip
(contains both Windows® and Linux versions - Linux makefile included to build)

Amazing Screenshot:
[Image: http://16bitsoft.com/files/CT/images/ChaosTimer-Title.png ]------------------------
JeZ+Lee
JessePalser <AT> Gmail <DOT> com
16BitSoft®
Video Game Design Studio
www.16BitSoft.com

Couldn’t test it, as it just kept scrolling through the menu options
automatically.
(Running Ubuntu 11.04 x86_64)
-AlexOn Thu, Sep 15, 2011 at 9:20 AM, JeZ-l-Lee wrote:

**
JeZ+Lee’s “GT-R Twin Turbo” 3.0 Game Engine Test…

Hi,

My team and I are finishing up a new version of our SDL1.2+OpenGL
cross-platform open-source 2-D game engine called:
“GT-R Twin Turbo”!

Current build is tested and working on the following OS’s:

  • Microsoft® Windows® 7 Home Premium 64Bit SP1
  • Microsoft® Windows® XP Professional 32Bit SP3
  • Ubuntu 11.04 64Bit

Was hoping some people could try the game engine demo?
Just let us know if it works OK and what OS you are using, thanks!

You can download the current build here:
http://16bitsoft.com/files/CT/alpha/CT_Alpha-06.zip
(contains both Windows® and Linux versions - Linux makefile included to
build)

Amazing Screenshot:


JeZ+Lee
JessePalser Gmail com
16BitSoft®
Video Game Design Studio
www.16BitSoft.com


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Hi Barry,

Thanks for testing on your Ubuntu 11.04 64Bit OS.

Runs fine on my Ubuntu 11.04 64Bit.
I’ll see if I can reproduce your problem on my end and try to fix it.

Thanks!

JeZ+Lee
16BitSoft®
Video Game Design Studio
www.16BitSoft.comOn 9/15/2011 9:53 AM, Alex Barry wrote:

Couldn’t test it, as it just kept scrolling through the menu options
automatically.
(Running Ubuntu 11.04 x86_64)
-Alex

On Thu, Sep 15, 2011 at 9:20 AM, JeZ-l-Lee <SLNTHERO at aol.com <mailto:SLNTHERO at aol.com>> wrote:

JeZ+Lee's "GT-R Twin Turbo" 3.0 Game Engine Test...

Hi,

My team and I are finishing up a new version of our SDL1.2+OpenGL
cross-platform open-source 2-D game engine called:
"GT-R Twin Turbo"!

Current build is tested and working on the following OS's:
- Microsoft(R) Windows(R) 7 Home Premium 64Bit SP1
- Microsoft(R) Windows(R) XP Professional 32Bit SP3
- Ubuntu 11.04 64Bit

Was hoping some people could try the game engine demo?
Just let us know if it works OK and what OS you are using, thanks!

You can download the current build here:
http://16bitsoft.com/files/CT/alpha/CT_Alpha-06.zip
(contains both Windows(R) and Linux versions - Linux makefile
included to build)

Amazing Screenshot:


------------------------------------------------------------------------

JeZ+Lee
JessePalser <AT> Gmail <DOT> com
16BitSoft(R)
Video Game Design Studio
www.16BitSoft.com <http://www.16BitSoft.com>

_______________________________________________
SDL mailing list
SDL at lists.libsdl.org <mailto:SDL at lists.libsdl.org>
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Also, when I pressed escape to quit it, I got a segfault, so I looked into
it and it seems that it’s trying to setup a joystick when I don’t have one
present.

-AlexOn Thu, Sep 15, 2011 at 9:56 AM, Jesse Palser wrote:

Hi Barry,

Thanks for testing on your Ubuntu 11.04 64Bit OS.

Runs fine on my Ubuntu 11.04 64Bit.
I’ll see if I can reproduce your problem on my end and try to fix it.

Thanks!

JeZ+Lee

16BitSoft®
Video Game Design Studio
www.16BitSoft.com

On 9/15/2011 9:53 AM, Alex Barry wrote:

Couldn’t test it, as it just kept scrolling through the menu options
automatically.
(Running Ubuntu 11.04 x86_64)
-Alex

On Thu, Sep 15, 2011 at 9:20 AM, JeZ-l-Lee wrote:

JeZ+Lee’s “GT-R Twin Turbo” 3.0 Game Engine Test…

Hi,

My team and I are finishing up a new version of our SDL1.2+OpenGL
cross-platform open-source 2-D game engine called:
“GT-R Twin Turbo”!

Current build is tested and working on the following OS’s:

  • Microsoft® Windows® 7 Home Premium 64Bit SP1
  • Microsoft® Windows® XP Professional 32Bit SP3
  • Ubuntu 11.04 64Bit

Was hoping some people could try the game engine demo?
Just let us know if it works OK and what OS you are using, thanks!

You can download the current build here:
http://16bitsoft.com/files/CT/alpha/CT_Alpha-06.zip
(contains both Windows® and Linux versions - Linux makefile included to
build)

Amazing Screenshot:


JeZ+Lee
JessePalser Gmail com
16BitSoft®
Video Game Design Studio
www.16BitSoft.com


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing listSDL at lists.libsdl.orghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Hi,

It runs ok on my test computer running native Ubuntu 11.04 64Bit,
but when running the demo on Windows® 7 HP 64Bit SP1 host
with Ubuntu 11.04 64Bit guest VirtualBox virtual machine the problem is
there.

Are you running Ubuntu 11.04 64Bit natively or in a virtual machine?

Seems like on virtual machine, the engine tries to configure a USB joystick
when none is present?

I’ll fix it now, thanks for your help!

JeZ+Lee
16BitSoft®
Video Game Design Studio
www.16BitSoft.comOn 9/15/2011 10:00 AM, Alex Barry wrote:

Also, when I pressed escape to quit it, I got a segfault, so I looked
into it and it seems that it’s trying to setup a joystick when I don’t
have one present.

-Alex

On Thu, Sep 15, 2011 at 9:56 AM, Jesse Palser <SLNTHERO at aol.com <mailto:SLNTHERO at aol.com>> wrote:

Hi Barry,

Thanks for testing on your Ubuntu 11.04 64Bit OS.

Runs fine on my Ubuntu 11.04 64Bit.
I'll see if I can reproduce your problem on my end and try to fix it.

Thanks!

JeZ+Lee

16BitSoft(R)
Video Game Design Studio
www.16BitSoft.com <http://www.16BitSoft.com>



On 9/15/2011 9:53 AM, Alex Barry wrote:
Couldn't test it, as it just kept scrolling through the menu
options automatically.
(Running Ubuntu 11.04 x86_64)
-Alex

On Thu, Sep 15, 2011 at 9:20 AM, JeZ-l-Lee <SLNTHERO at aol.com <mailto:SLNTHERO at aol.com>> wrote:

    JeZ+Lee's "GT-R Twin Turbo" 3.0 Game Engine Test...

    Hi,

    My team and I are finishing up a new version of our SDL1.2+OpenGL
    cross-platform open-source 2-D game engine called:
    "GT-R Twin Turbo"!

    Current build is tested and working on the following OS's:
    - Microsoft(R) Windows(R) 7 Home Premium 64Bit SP1
    - Microsoft(R) Windows(R) XP Professional 32Bit SP3
    - Ubuntu 11.04 64Bit

    Was hoping some people could try the game engine demo?
    Just let us know if it works OK and what OS you are using,
    thanks!

    You can download the current build here:
    http://16bitsoft.com/files/CT/alpha/CT_Alpha-06.zip
    (contains both Windows(R) and Linux versions - Linux makefile
    included to build)

    Amazing Screenshot:


    ------------------------------------------------------------------------

    JeZ+Lee
    JessePalser <AT> Gmail <DOT> com
    16BitSoft(R)
    Video Game Design Studio
    www.16BitSoft.com <http://www.16BitSoft.com>

    _______________________________________________
    SDL mailing list
    SDL at lists.libsdl.org <mailto:SDL at lists.libsdl.org>
    http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org




_______________________________________________
SDL mailing list
SDL at lists.libsdl.org  <mailto:SDL at lists.libsdl.org>
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
_______________________________________________
SDL mailing list
SDL at lists.libsdl.org <mailto:SDL at lists.libsdl.org>
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I’m running it natively.On Thu, Sep 15, 2011 at 10:04 AM, Jesse Palser wrote:

Hi,

It runs ok on my test computer running native Ubuntu 11.04 64Bit,
but when running the demo on Windows® 7 HP 64Bit SP1 host
with Ubuntu 11.04 64Bit guest VirtualBox virtual machine the problem is
there.

Are you running Ubuntu 11.04 64Bit natively or in a virtual machine?

Seems like on virtual machine, the engine tries to configure a USB joystick
when none is present?

I’ll fix it now, thanks for your help!

JeZ+Lee
16BitSoft®
Video Game Design Studio
www.16BitSoft.com

On 9/15/2011 10:00 AM, Alex Barry wrote:

Also, when I pressed escape to quit it, I got a segfault, so I looked into
it and it seems that it’s trying to setup a joystick when I don’t have one
present.

-Alex

On Thu, Sep 15, 2011 at 9:56 AM, Jesse Palser wrote:

Hi Barry,

Thanks for testing on your Ubuntu 11.04 64Bit OS.

Runs fine on my Ubuntu 11.04 64Bit.
I’ll see if I can reproduce your problem on my end and try to fix it.

Thanks!

JeZ+Lee

16BitSoft®
Video Game Design Studio
www.16BitSoft.com

On 9/15/2011 9:53 AM, Alex Barry wrote:

Couldn’t test it, as it just kept scrolling through the menu options
automatically.
(Running Ubuntu 11.04 x86_64)
-Alex

On Thu, Sep 15, 2011 at 9:20 AM, JeZ-l-Lee wrote:

JeZ+Lee’s “GT-R Twin Turbo” 3.0 Game Engine Test…

Hi,

My team and I are finishing up a new version of our SDL1.2+OpenGL
cross-platform open-source 2-D game engine called:
“GT-R Twin Turbo”!

Current build is tested and working on the following OS’s:

  • Microsoft® Windows® 7 Home Premium 64Bit SP1
  • Microsoft® Windows® XP Professional 32Bit SP3
  • Ubuntu 11.04 64Bit

Was hoping some people could try the game engine demo?
Just let us know if it works OK and what OS you are using, thanks!

You can download the current build here:
http://16bitsoft.com/files/CT/alpha/CT_Alpha-06.zip
(contains both Windows® and Linux versions - Linux makefile included to
build)

Amazing Screenshot:


JeZ+Lee
JessePalser Gmail com
16BitSoft®
Video Game Design Studio
www.16BitSoft.com


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing listSDL at lists.libsdl.orghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing listSDL at lists.libsdl.orghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Ok, tried it on my system (Debian Squeeze x64/P4 2.8/geForceFX 5600/yeah real old)

One thing you may want to look at is your headers. I didn’t have SDL_TTF installed, so I got:

g++ -pipe -Wall -g -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -c src/audio.cpp -o src/audio.o
src/audio.cpp:4:21: error: SDL_ttf.h: No such file or directory

I don’t know why the TTF headers would be included in the audio source.

Menus ran really choppy (granted my desktop is a P4, but stuff like Neverball run smoothly…), credits ran smoothly.>From what I see there is no game, so I don’t know what else I’m testing other than menus (makes it hard to truly test the game engine, no?).

Perhaps you have an accelerometer that the game is grabbing?

Jonny DOn Thu, Sep 15, 2011 at 10:08 AM, Alex Barry <alex.barry at gmail.com> wrote:

I’m running it natively.

On Thu, Sep 15, 2011 at 10:04 AM, Jesse Palser wrote:

Hi,

It runs ok on my test computer running native Ubuntu 11.04 64Bit,
but when running the demo on Windows® 7 HP 64Bit SP1 host
with Ubuntu 11.04 64Bit guest VirtualBox virtual machine the problem is
there.

Are you running Ubuntu 11.04 64Bit natively or in a virtual machine?

Seems like on virtual machine, the engine tries to configure a USB
joystick
when none is present?

I’ll fix it now, thanks for your help!

JeZ+Lee
16BitSoft®
Video Game Design Studio
www.16BitSoft.com

On 9/15/2011 10:00 AM, Alex Barry wrote:

Also, when I pressed escape to quit it, I got a segfault, so I looked into
it and it seems that it’s trying to setup a joystick when I don’t have one
present.

-Alex

On Thu, Sep 15, 2011 at 9:56 AM, Jesse Palser wrote:

Hi Barry,

Thanks for testing on your Ubuntu 11.04 64Bit OS.

Runs fine on my Ubuntu 11.04 64Bit.
I’ll see if I can reproduce your problem on my end and try to fix it.

Thanks!

JeZ+Lee

16BitSoft®
Video Game Design Studio
www.16BitSoft.com

On 9/15/2011 9:53 AM, Alex Barry wrote:

Couldn’t test it, as it just kept scrolling through the menu options
automatically.
(Running Ubuntu 11.04 x86_64)
-Alex

On Thu, Sep 15, 2011 at 9:20 AM, JeZ-l-Lee wrote:

JeZ+Lee’s “GT-R Twin Turbo” 3.0 Game Engine Test…

Hi,

My team and I are finishing up a new version of our SDL1.2+OpenGL
cross-platform open-source 2-D game engine called:
“GT-R Twin Turbo”!

Current build is tested and working on the following OS’s:

  • Microsoft® Windows® 7 Home Premium 64Bit SP1
  • Microsoft® Windows® XP Professional 32Bit SP3
  • Ubuntu 11.04 64Bit

Was hoping some people could try the game engine demo?
Just let us know if it works OK and what OS you are using, thanks!

You can download the current build here:
http://16bitsoft.com/files/CT/alpha/CT_Alpha-06.zip
(contains both Windows® and Linux versions - Linux makefile included
to build)

Amazing Screenshot:


JeZ+Lee
JessePalser Gmail com
16BitSoft®
Video Game Design Studio
www.16BitSoft.com


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing listSDL at lists.libsdl.orghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing listSDL at lists.libsdl.orghttp://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Anthony T. wrote:

Ok, tried it on my system (Debian Squeeze x64/P4 2.8/geForceFX 5600/yeah real old)…Menus ran really choppy (granted my desktop is a P4, but stuff like Neverball run smoothly…), credits ran smoothly. From what I see there is no game, so I don’t know what else I’m testing other than menus (makes it hard to truly test the game engine, no?).
Hi,

Thank you for testing on your very old computer.

I tried the demo on the following and it ran well:

  • Ubuntu 11.04 32Bit
  • AMD Duron 1.2GHz
  • 768MB DDR RAM
  • GeForce 5200 256MB AGP 4X
    (a system from 2002 mind you)

Well, not sure what I can do to make the game demo run faster on your system.
(if you have any performance increasing suggestions then let me know!)

And yes there is no game yet, this was a test of the game framework/engine/core.
(code that draws images, plays sound, gets input, etc)

Thanks again for testing…------------------------
JeZ+Lee
JessePalser <AT> Gmail <DOT> com
16BitSoft®
Video Game Design Studio
www.16BitSoft.com

Hi,

I had neglected to mention that your previous (T-Crisis, Pac Dude Hero and Lettersfall) ran effortlessly on this system. I don’t know what changes you’ve made.

Not that I’m expecting you to support an old system, but others may notice a slowdown as well.

I would also like to correct some info: I stated it was Squeeze x64 which isn’t possible, its 32 bit.________________________________
From: slnthero@aol.com (Jesse Palser)
To: sdl at lists.libsdl.org
Sent: Thursday, September 15, 2011 1:09 PM
Subject: Re: [SDL] JeZ+Lee’s “GT-R Twin Turbo” 3.0 Game Engine Test…

Anthony T. wrote:

Ok, tried it on my system (Debian Squeeze x64/P4 2.8/geForceFX 5600/yeah real old)…Menus ran really choppy (granted my desktop is a P4, but stuff like Neverball run smoothly…), credits ran smoothly. From what I see there is no game, so I don’t know what else I’m testing other than menus (makes it hard to truly test the game engine, no?).

Hi,

Thank you for testing on your very old computer.

I tried the demo on the following and it ran well:

  • Ubuntu 11.04 32Bit
  • AMD Duron 1.2GHz
  • 768MB DDR RAM
  • GeForce 5200 256MB AGP 4X
    (a system from 2002 mind you)

Well, not sure what I can do to make the game demo run faster on your system.
(if you have any performance increasing suggestions then let me know!)

And yes there is no game yet, this was a test of the game framework/engine/core.
(code that draws images, plays sound, gets input, etc)

Thanks again for testing…


JeZ+Lee
JessePalser Gmail com
16BitSoft®
Video Game Design Studio
www.16BitSoft.com


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Anthony T. wrote:

I had neglected to mention that your previous (T-Crisis, Pac Dude Hero and Lettersfall) ran effortlessly on this system. I don’t know what changes you’ve made. Not that I’m expecting you to support an old system, but others may notice a slowdown as well.
Hi,

I think I understand why the old 3 games ran ok and new one does not:
I was never happy with the power of 2 dimensions requirement for images using OpenGL,
so I redid my the graphics core to allow loading images of any size into OGL textures.
As a result, all the textures are now 1024x1024 regardless of original size.
(I load PNG image into SDL surface, then place it on a 1024x1024 SDL surface before copying to OGL texture)

I guess I can optimize the above - for example the button sprites do not need a 1024x1024 size - 256x64 would work fine.------------------------
JeZ+Lee
JessePalser <AT> Gmail <DOT> com
16BitSoft®
Video Game Design Studio
www.16BitSoft.com

**

Anthony T. wrote:

I had neglected to mention that your previous (T-Crisis, Pac Dude Hero
and Lettersfall) ran effortlessly on this system. I don’t know what changes
you’ve made. Not that I’m expecting you to support an old system, but others
may notice a slowdown as well.

Hi,

I think I understand why the old 3 games ran ok and new one does not:
I was never happy with the power of 2 dimensions requirement for images
using OpenGL,
so I redid my the graphics core to allow loading images of any size into
OGL textures.
As a result, all the textures are now 1024x1024 regardless of original
size.
(I load PNG image into SDL surface, then place it on a 1024x1024 SDL
surface before copying to OGL texture)

I guess I can optimize the above - for example the button sprites do not
need a 1024x1024 size - 256x64 would work fine.

WOW wasteful.On Thu, Sep 15, 2011 at 12:35 PM, JeZ-l-Lee wrote:


JeZ+Lee
JessePalser Gmail com
16BitSoft®
Video Game Design Studio
www.16BitSoft.com


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

[…]

I guess I can optimize the above - for example the button sprites do not
need a 1024x1024 size - 256x64 would work fine.

http://www.opengl.org/wiki/NPOT_Texture

That is, in most cases, you can just upload the textures in their actual size
and be done with it.

If you’re having issues with mipmapping, and/or need to support older
hardware, you can round texture size up to the nearest power-of-two, and
adjust the texture coordinates accordingly.On Thursday 15 September 2011, at 19.35.57, “JeZ-l-Lee” wrote:


//David Olofson - Consultant, Developer, Artist, Open Source Advocate

.— Games, examples, libraries, scripting, sound, music, graphics —.
| http://consulting.olofson.net http://olofsonarcade.com |
’---------------------------------------------------------------------’

Hi David,

Thanks for the info.
I do want the game to run on older computers
so I will implement next power of 2 dimensions for the textures.
(doing this now)

Good luck the sequel to your space game.
Played the original a while ago and it was impressive.
New version looks great.

Thanks again.

JeZ+LeeOn 9/15/2011 2:38 PM, David Olofson wrote:

On Thursday 15 September 2011, at 19.35.57, “JeZ-l-Lee” wrote:
[…]

I guess I can optimize the above - for example the button sprites do not
need a 1024x1024 size - 256x64 would work fine.
http://www.opengl.org/wiki/NPOT_Texture

That is, in most cases, you can just upload the textures in their actual size
and be done with it.

If you’re having issues with mipmapping, and/or need to support older
hardware, you can round texture size up to the nearest power-of-two, and
adjust the texture coordinates accordingly.

OK,

I’ve redone the graphics core and now it should be faster on older computers.

You can download the Alpha-07 here:
http://forums.libsdl.org/viewtopic.php?t=7532

Thanks to all that have participated…------------------------
JeZ+Lee
JessePalser <AT> Gmail <DOT> com
16BitSoft®
Video Game Design Studio
www.16BitSoft.com

Compiled fine on openSUSE 11.2 Evergreen 32bit
Game starts fine (music/graphics), but I can`t start a game?!
“START!” brings me back to main menu.

./ct
SDL (video/timers/audio/joysticks) initialized
No USB joysticks are plugged in
SDL+OpenGL resizable window created
SDL_ttf initialized
Loaded all TTF fonts into memory
Loaded and initialized all sprite images into memory
SDL_mixer initialized
Loaded all music into memory
Loaded all sounds into memory
Main Loop Started…
Unloaded all music from memory
Unloaded all sounds from memory
SDL_mixer closed
Unloaded all sprite images from memory
Unloaded all TTF fonts from memory
SDL_ttf closed
SDL successfully closed

Greetings,
KieltuxOn Thu, 15 Sep 2011 06:20:46 -0700 “JeZ-l-Lee” wrote:

JeZ+Lee’s “GT-R Twin Turbo” 3.0 Game Engine Test…

Hi,

My team and I are finishing up a new version of our SDL1.2+OpenGL
cross-platform open-source 2-D game engine called:
“GT-R Twin Turbo”!

Current build is tested and working on the following OS’s:

  • Microsoft® Windows® 7 Home Premium 64Bit SP1
  • Microsoft® Windows® XP Professional 32Bit SP3
  • Ubuntu 11.04 64Bit

Was hoping some people could try the game engine demo?
Just let us know if it works OK and what OS you are using, thanks!

You can download the current build here:
http://16bitsoft.com/files/CT/alpha/CT_Alpha-06.zip
(contains both Windows® and Linux versions - Linux makefile
included to build)

Amazing Screenshot:
[Image: http://16bitsoft.com/files/CT/images/ChaosTimer-Title.png ]


JeZ+Lee
JessePalser <AT> Gmail <DOT> com
16BitSoft®
Video Game Design Studio
www.16BitSoft.com

Compiled fine on openSUSE 11.2 Evergreen 32bit
Game starts fine (music/graphics), but I can`t start a game?!
“START!” brings me back to main menu.

./ct
SDL (video/timers/audio/joysticks) initialized
No USB joysticks are plugged in
SDL+OpenGL resizable window created
SDL_ttf initialized
Loaded all TTF fonts into memory
Loaded and initialized all sprite images into memory
SDL_mixer initialized
Loaded all music into memory
Loaded all sounds into memory
Main Loop Started…
Unloaded all music from memory
Unloaded all sounds from memory
SDL_mixer closed
Unloaded all sprite images from memory
Unloaded all TTF fonts from memory
SDL_ttf closed
SDL successfully closed

Greetings,
KieltuxOn Thu, 15 Sep 2011 06:20:46 -0700 “JeZ-l-Lee” wrote:

JeZ+Lee’s “GT-R Twin Turbo” 3.0 Game Engine Test…

Hi,

My team and I are finishing up a new version of our SDL1.2+OpenGL
cross-platform open-source 2-D game engine called:
“GT-R Twin Turbo”!

Current build is tested and working on the following OS’s:

  • Microsoft® Windows® 7 Home Premium 64Bit SP1
  • Microsoft® Windows® XP Professional 32Bit SP3
  • Ubuntu 11.04 64Bit

Was hoping some people could try the game engine demo?
Just let us know if it works OK and what OS you are using, thanks!

You can download the current build here:
http://16bitsoft.com/files/CT/alpha/CT_Alpha-06.zip
(contains both Windows® and Linux versions - Linux makefile
included to build)

Amazing Screenshot:
[Image: http://16bitsoft.com/files/CT/images/ChaosTimer-Title.png ]


JeZ+Lee
JessePalser <AT> Gmail <DOT> com
16BitSoft®
Video Game Design Studio
www.16BitSoft.com

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Nope, I don’t have any accelerometer hooked up to my laptop, unless it has
has secret one built in (extremely unlikely).On Fri, Sep 16, 2011 at 2:18 PM, Carsten Ziepke wrote:

Compiled fine on openSUSE 11.2 Evergreen 32bit
Game starts fine (music/graphics), but I can`t start a game?!
“START!” brings me back to main menu.

./ct
SDL (video/timers/audio/joysticks) initialized
No USB joysticks are plugged in
SDL+OpenGL resizable window created
SDL_ttf initialized
Loaded all TTF fonts into memory
Loaded and initialized all sprite images into memory
SDL_mixer initialized
Loaded all music into memory
Loaded all sounds into memory
Main Loop Started…
Unloaded all music from memory
Unloaded all sounds from memory
SDL_mixer closed
Unloaded all sprite images from memory
Unloaded all TTF fonts from memory
SDL_ttf closed
SDL successfully closed

Greetings,
Kieltux

On Thu, 15 Sep 2011 06:20:46 -0700 “JeZ-l-Lee” wrote:

JeZ+Lee’s “GT-R Twin Turbo” 3.0 Game Engine Test…

Hi,

My team and I are finishing up a new version of our SDL1.2+OpenGL
cross-platform open-source 2-D game engine called:
“GT-R Twin Turbo”!

Current build is tested and working on the following OS’s:

  • Microsoft® Windows® 7 Home Premium 64Bit SP1
  • Microsoft® Windows® XP Professional 32Bit SP3
  • Ubuntu 11.04 64Bit

Was hoping some people could try the game engine demo?
Just let us know if it works OK and what OS you are using, thanks!

You can download the current build here:
http://16bitsoft.com/files/CT/alpha/CT_Alpha-06.zip
(contains both Windows® and Linux versions - Linux makefile
included to build)

Amazing Screenshot:
[Image: http://16bitsoft.com/files/CT/images/ChaosTimer-Title.png ]


JeZ+Lee
JessePalser <AT> Gmail <DOT> com
16BitSoft®
Video Game Design Studio
www.16BitSoft.com


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Hi,

Work on our new SDL1.2+OGL game engine is about done.
We have started working on the actual game now( [START!] button ).

Game will be based on 1980’s arcade game: “Asteroids”.
(might be multi-player too, but not decided yet)

Check out our progress here:
http://forums.libsdl.org/viewtopic.php?t=7532

Thanks to all that have helped!

Amazing Screenshot:
[Image: http://16bitsoft.com/files/CT/images/ChaosTimer-InGame-Alpha15.png ]------------------------
JeZ+Lee
JessePalser <AT> Gmail <DOT> com
16BitSoft®
Video Game Design Studio
www.16BitSoft.com