JeZxLee's "Pixel Artista?c3" (:It's Not TetrisA(R):)

JeZxLee’s “Pixel Artist???3” (:It’s Not Tetris??:)…

Hi,

So people say we should make something new and unique.
My team and I are about done with our current game project…

I have decided to make a sequel to our C++/SDL1/OpentGL game “Pixel Artist???”.
This will be version 3 and it will be cross-platform with a primary target of Google Android smartphones/tablets.
We plan two versions on Google Play: one limited free version and one full featured paid version.

Development should start by August 2016.
We have had our “CPlusPlus” 2-dimensional Android game engine in the wild for a few weeks and it is operating 100%.

So that’s the plan…
We were hoping some people here could play current version 2 and provide feedback?
You can download “Pixel Artist???2: Attack Of The Evil Polygons” at below URL link:
http://16bitsoft.com/files-V2a/PA2-WinLinux-Beta1.zip
(it’s 100% cross-platform - Windows/Linux)

Here are screenshots of version 2:
[Image: http://16bitsoft.com/images-V2/PA2-Title.png ][Image: http://16bitsoft.com/images-V2/PA2-InGame.png ]

Please post suggestions for upcoming version 3 in this forum thread.
Porting of C++/SDL1/OpenGL engine to Android engine would take a few weeks.
This game should work well with touch-only devices.

Thanks!

NOTE: You can press [Shift]+[D] on title screen to enable DEBUG mode with level skipping for testing/evaluation.
(also can when in DEBUG mode you can press [Shift]+[C] to clear high scores when in high scores screen)------------------------
JeZxLee
JessePalser <AT> GMail <DOT> com
16BitSoft Inc.
Video Game Design Studio
www.16BitSoft.com

It’s great. Evil polygons are really terrible, make sure there are not any when going outside the house.------------------------
kiss_sdl - Simple universal GUI widget toolkit for SDL2 https://github.com/actsl/kiss_sdl

I played up to level 5, at which point the game became too difficult for
me and I died. I don’t want to replay the first four levels for another
attempt at level 5. Especially not on a phone, where I may have to stop
playing before even reaching level 5. Maybe the game needs a “restart
from last level” feature? If you’re worried about replayability, just
add more levels.

The “How to Play” was less than helpful. It took me a while to figure
out how the game actually works. Also, do the “z” and “x” buttons
actually do anything? They’re highlighted on the “How to Play” screen,
but I haven’t noticed any effect pressing them during the game, so I
just ignored them.

Also on the “How to Play”, the border of the keyboard is messy and ugly.
If you’re going to use a photo, try alpha-blending the border with the
background.On 30.06.2016 12:57, JeZ-l-Lee wrote:

Please post suggestions for upcoming version 3 in this forum thread.
Porting of C++/SDL1/OpenGL engine to Android engine would take a few weeks.
This game should work well with touch-only devices.


Rainer Deyke (rainerd at eldwood.com)