Lotsa bugs though, but you can play a game of descent in a 320x200 X
window. Doesn’t work under win32 yet, but I really don’t know why;
working on this one.
Cool! I’ll take a look as soon as I get back from vacation.
Do you need commercial files to play, or can you use shareware files
off of the 'net somehwere?
Lotsa bugs though, but you can play a game of descent in a 320x200 X
window. Doesn’t work under win32 yet, but I really don’t know why;
working on this one.
Check for problems with pitch overruns.
Lots of code assumes that surface->pitch == surface->w … not true on Win32.
Code that uses:
screen[ywidth+x] = pixel
should be:
screen[ypitch+w] = pixel
Cool! I’ll take a look as soon as I get back from vacation.
Do you need commercial files to play, or can you use shareware files
off of the 'net somehwere?
Apparently you can use shareware data files but I haven’t tried it. I can get
this working for ya if you want. (evidently you do, so I will)>
Lotsa bugs though, but you can play a game of descent in a 320x200 X
window. Doesn’t work under win32 yet, but I really don’t know why;
working on this one.
Check for problems with pitch overruns.
Lots of code assumes that surface->pitch == surface->w … not true on Win32.
Code that uses:
screen[ywidth+x] = pixel
should be:
screen[ypitch+w] = pixel