Hi,
I’ve been away from SDL2 for a long time, but am now returning to it.
SDL2.0.8 made it into the new *ubuntu 18.04 LTS(Long Term Support).
I am in the process of updating my Windows®/Linux cross-platform SDL2 2-D game engine.
Was hoping someone could look at my very old Linux makefile?
Makefile is below, please suggest changes as necessary:
TARGET = lf
VERSION = 5.0
DEL_FILE = rm -f
CC = g++
CFLAGS = -pipe -Wall -g #-“ggdb”
SDL_CFLAGS = $(shell sdl2-config --cflags)
SDL_LIBS = $(shell sdl2-config --libs)
SDL_TTF_LIBS = -lSDL2_ttf
SDL_IMAGE_LIBS = -lSDL2_image
SDL_MIXER_LIBS = -lSDL2_mixer
OBJECTS = src/main.o
src/audio.o
src/data.o
src/input.o
src/interface.o
src/logic.o
src/screens.o
src/visuals.o
SOURCES = src/main.cpp
src/audio.cpp
src/data.cpp
src/input.cpp
src/interface.cpp
src/logic.cpp
src/screens.cpp
src/visuals.cpp
HEADERS = src/audio.h
src/data.h
src/input.h
src/interface.h
src/logic.h
src/screens.h
src/visuals.h
$(TARGET): $(OBJECTS)
$(CC) $(OBJECTS) $(SDL_LIBS) $(SDL_TTF_LIBS) $(SDL_IMAGE_LIBS) $(SDL_MIXER_LIBS) -o $@
.cpp.o:
$(CC) $(CFLAGS) $(SDL_CFLAGS) -c $< -o $@
clean:
rm $(OBJECTS) $(TARGET)
Thank you!