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I’m making a game in KDevelop using the SDL, and the first two people who
tried it out reported that the binary I sent them was missing a library. I
got the output of ldd on my computer and the binary one of the people made on
their computer, and it uses several libraries that I don’t specify in the
options that no one else has. When I watch the output during the build, the
two final gcc commands (with all the object files) show the options to use
these libraries.
I’m guessing that KDevelop is finding that libSDL.so uses these libraries (it
does on my system) and assumes that I need them. Is there any way to disable
this and only use libSDL directly? These are the four libraries shown from
ldd on another system, and they are all used by libSDL on my system but not
on another system that has the problem:
libasound.so.1 => not found
libesd.so.0 => not found
libXxf86dga.so.1 => not found
libXv.so.1 => not found
Richard Garand - r i c h a r d @ g a r a n d n e t . n e t
(L)ICQ: 12190132 - http://www.garandnet.net
"In the beginning the Universe was created. This has made a lot of people very
angry and been widely regarded as a bad move." - Douglas Adams
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