Kyra test

i download your kyra lib in binary format for windows.
i tried to run krdemo.

i have an error messoge like:
MSVCP60.dll not found.

what can i do for this ?

This means you dont have visual c++. Apparently this was compiled in
debug…--------------
-Larry

On Wed, 25 Apr 2001, Lloyd Dupont wrote:

i download your kyra lib in binary format for windows.
i tried to run krdemo.

i have an error messoge like:
MSVCP60.dll not found.

what can i do for this ?

i browse paraGUI and i found it nice. though i have not tested yet.
i plan to do it in the next 2 or 3 weeks (i have other hot potatoes
now…)

but i wonder, and may be it is an SDL wide question, if i can have
standart 2D GUI component (button, scroll, …) and little 3D zone
(with OpenGL for example) ?

Oops. SDL (for VC) and Kyra are both compiled against the dynamically
loaded C libraries, which cuts down on code side but introduces this
problem. (Contrary to the other post, I think that is a release library.)

I need to check the license to see if I can include the library in the Kyra
dist. I believe so.

There is also the bigger question of how to deal with this issue for SDL as
a whole.

lee>i download your kyra lib in binary format for windows.

i tried to run krdemo.

i have an error messoge like:
MSVCP60.dll not found.

what can i do for this ?

Of Lee Thomason

Oops. SDL (for VC) and Kyra are both compiled against the dynamically
loaded C libraries, which cuts down on code side but introduces this
problem. (Contrary to the other post, I think that is a release library.)

I need to check the license to see if I can include the library in the Kyra
dist. I believe so.

There is also the bigger question of how to deal with this issue for SDL as
a whole.

MSVCP6 DLL’s already come with windows 98(I think),98SE,ME, Windows 2000,
and I think maybe NT4 , It doesn’t come with Windows 95 or earlier versions
of NT for sure.

There is a redistributable MSVCP package in Service Pack 5 of Visual C++ 6.
You might want to look at that.


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----- Original Message -----
From: owner-sdl@lokigames.com [mailto:owner-sdl at lokigames.com]On Behalf
Sent: April 25, 2001 10:13 AM
To: sdl at lokigames.com
Subject: Re: [SDL] kyra test…

MSVCP6 DLL’s already come with windows 98(I think),98SE,ME, Windows 2000,
and I think maybe NT4 , It doesn’t come with Windows 95 or earlier versions
of NT for sure.
in fact i think it comes with Visual Studio 6.

i have VC5 and a msvcp50.dll…
but user, in general, don’t have visual studio…

Oops. SDL (for VC) and Kyra are both compiled against the dynamically
loaded C libraries, which cuts down on code side but introduces this
problem. (Contrary to the other post, I think that is a release library.)

maybe you can try SDL for mingw ?
so anything is free here…

Oops. SDL (for VC) and Kyra are both compiled against the dynamically
loaded C libraries, which cuts down on code side but introduces this
problem.

I haven’t had any complains about SDL’s C runtime requirement.
I actually link against the threaded MSVCRT.DLL, which seems to be standard
on Windows. The mingw version links against that C library as well.

See ya,
-Sam Lantinga, Lead Programmer, Loki Entertainment Software

Lloyd Dupont wrote:

i browse paraGUI and i found it nice. though i have not tested yet.
i plan to do it in the next 2 or 3 weeks (i have other hot potatoes
now…)

but i wonder, and may be it is an SDL wide question, if i can have
standart 2D GUI component (button, scroll, …) and little 3D zone
(with OpenGL for example) ?

You can use ParaGUI with GL, but in the opposite way. I.e you use 2D
components within the 3D environment. Did you check the testgl example
program?

– David

do you know is it possible to have 4 different 3D views in one GL
window with paragui widgets? where can I find any information about it?
is it available any more paragui examples? I have search google, and
many other places but didn’t found anything…

PS. I found short thread about SDL GL blitting, but too short to learn
somethingOn Wed, Apr 25, 2001 at 05:06:36PM -0700, David Hedbor wrote:

You can use ParaGUI with GL, but in the opposite way. I.e you use 2D
components within the 3D environment. Did you check the testgl example
program?


No one sees an angel till it smashes to the ground
And then you run somewhere
And leave it lying there
"Magica" - Ronnie James Dio