Length of the array returned by SDL_GetKeyState(NULL)

Hi all

How do I retrieve the length of the array returned by
SDL_GetKeyState(NULL)? I need this this because I want to store the
keyboard state of both the current frame/update and the previous one, so
I need to copy this array every frame.

Thanks in advance!
/Per

Per Thulin wrote:

How do I retrieve the length of the array returned by
SDL_GetKeyState(NULL)? I need this this because I want to store the
keyboard state of both the current frame/update and the previous one, so
I need to copy this array every frame.

int count;
Uint8 *state;

state = SDL_GetKeyState(&count);

August

Thank you! Worked like a charm.

August Karlstrom wrote:> Per Thulin wrote:

How do I retrieve the length of the array returned by
SDL_GetKeyState(NULL)? I need this this because I want to store the
keyboard state of both the current frame/update and the previous one, so
I need to copy this array every frame.

int count;
Uint8 *state;

state = SDL_GetKeyState(&count);

August


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