Libsdl.org game submission

Hello, I have created a small arcade-type game in C using SDL. I have only
tested it for Windows, but it uses absolutely no system-specific
functionality, so it should work on any platform supported by SDL,
provided one has a C compiler for that platform. But my question is, does that
really count? Should I say in the submission to libsdl.org’s games list
that it’s done on every platform, that it’s 100% done on Windows and 50%
done on everything else, that it only supports Windows, or something
completely different?

When I do submit the listing, I would like it to be as inclusive as
possible without misleading anyone. Thanks in advance for any advice.

-Catatonic Porpoise

Hello, I have created a small arcade-type game in C using SDL. I have only
tested it for Windows, but it uses absolutely no system-specific
functionality, so it should work on any platform supported by SDL,
provided one has a C compiler for that platform. But my question is, does that
really count? Should I say in the submission to libsdl.org’s games list
that it’s done on every platform, that it’s 100% done on Windows and 50%
done on everything else, that it only supports Windows, or something
completely different?

When I do submit the listing, I would like it to be as inclusive as
possible without misleading anyone. Thanks in advance for any advice.

You can add the listing yourself:
http://www.libsdl.org/faq.php?action=listentries&category=1#60

See ya!
-Sam Lantinga, Software Engineer, Blizzard Entertainment

You can add the listing yourself:
http://www.libsdl.org/faq.php?action=listentries&category=1#60

Yes, I saw that. I was asking about how to formulate my listing: my game
is available as source and has nothing system-specific, but I’ve only
compiled and tested it on Win32, so I wanted to know which systems I
should say it supports. None of the FAQs seem to explain how to determine
which systems to consider supported.

-Catatonic PorpoiseOn Mon, 7 Apr 2003, Sam Lantinga wrote:

I use the following “heurestics”:

You only select the OS’s on which your game is tested, because only then can
you be sure. And you determine the percentage as the “completeness” of your
game.

For example when your Windows build is complete, but your Linux build
doesn’t have the sound-system correct yet, you can say “Windows - 100%”,
“Linux - 80%”.

Good luck,
Patrick.

On Mon, 7 Apr 2003 22:48:55 -0700 (PDT) Catatonic Porpoise
wrote.>On Mon, 7 Apr 2003, Sam Lantinga wrote:

You can add the listing yourself:
http://www.libsdl.org/faq.php?action=listentries&category=1#60

Yes, I saw that. I was asking about how to formulate my listing: my game
is available as source and has nothing system-specific, but I’ve only
compiled and tested it on Win32, so I wanted to know which systems I
should say it supports. None of the FAQs seem to explain how to determine
which systems to consider supported.

-Catatonic Porpoise


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

Yes, I saw that. I was asking about how to formulate my listing: my game
is available as source and has nothing system-specific, but I’ve only
compiled and tested it on Win32, so I wanted to know which systems I
should say it supports. None of the FAQs seem to explain how to determine
which systems to consider supported.

E-mail it to me. I can test it on RedHat and Solaris.

ChrisOn Mon, 7 Apr 2003, Catatonic Porpoise wrote:

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E-mail it to me. I can test it on RedHat and Solaris.

My message to you was returned undeliverable, so I am replying to the
list. It is at http://thunderpalace.com/software/dumbbell.html. I hope you
enjoy it. (I listed the SDL version as ‘Windows / SDL’ since the tiny
Windows binary is included.)

-Catatonic PorpoiseOn Mon, 14 Apr 2003, Chris Nystrom wrote: