Linking error with SDL 1.2 on MacOS X 10.4.11

Hello,

okey forum works again…

I want to port my Linux SDL 1.2 programs to Mac OS X. I have got a Mac Mini Intel Core Solo with Mac OS X 10.4.11, XCode 2.5 .

I have installed SDL-1.2.15-OSX10.4.dmg (Intel/PPC 10.4). When compiling and linking with the following makefile:

test:

gcc -I/Library/Frameworks/SDL.framework/Headers -c test.c SDLmain.m 


gcc -L/Library/Frameworks/SDL.framework/ -o test test.o SDLmain.o -framework SDL -framework Cocoa

Compiling works fine but I am getting the following linker error:

/usr/libexec/gcc/i686-apple-darwin8/4.0.1/ld: Undefined symbols:
_CGDisplayCopyAllDisplayModes referenced from SDL expected to be defined in ApplicationServices
_CGDisplayCopyDisplayMode referenced from SDL expected to be defined in ApplicationServices
_CGDisplayModeCopyPixelEncoding referenced from SDL expected to be defined in ApplicationServices
_CGDisplayModeGetHeight referenced from SDL expected to be defined in ApplicationServices
_CGDisplayModeGetWidth referenced from SDL expected to be defined in ApplicationServices
_CGDisplayModeRelease referenced from SDL expected to be defined in ApplicationServices
_CGDisplayModeRetain referenced from SDL expected to be defined in ApplicationServices
_CGDisplaySetDisplayMode referenced from SDL expected to be defined in ApplicationServices
collect2: ld returned 1 exit status
make: *** [test] Error 1

Using

gcc -L/Library/Frameworks/SDL.framework/ -L/System/Library/Frameworks/ApplicationServices.framework/ -o test test.o SDLmain.o -framework ApplicationServices -framework SDL -framework Cocoa

doesn’t work either.

Can somebody help?

Regards

Nik

Try:

-framework CoreGraphics

–ryan.