List of SDL system requirements

I need to write the list of system requirements for my game, which is
using SDL, but the problem is that I don’t know what are SDL’s own
requirements (not all of them, at least). I wondered, is there a list
of system requirements needed to run SDL programs?

I know SDL is multiplatform, so the requirements are different for
each platform. Moreover, SDL is split into subsystems, so in addition
to the core library, each subsystem has its own set of requirements
(e.g. there’s no point in requiring audio support for a program that
doesn’t use the audio subsystem). Also subsystems have multiple
backends, so rather than a single “requirement” there are multiple
options (though some are so suboptimal they’re better off not
considered).

tl;dr would it be possible to make a list of system requirements for SDL itself?

http://hg.libsdl.org/SDL/raw-file/default/README-platforms.txt

Specific requirements above minimum OS versions are up to your
application. Some applications work well with software OpenGL and have no
special system requirements. Most don’t though. :)On Fri, May 31, 2013 at 1:39 PM, Sik the hedgehog < sik.the.hedgehog at gmail.com> wrote:

I need to write the list of system requirements for my game, which is
using SDL, but the problem is that I don’t know what are SDL’s own
requirements (not all of them, at least). I wondered, is there a list
of system requirements needed to run SDL programs?

I know SDL is multiplatform, so the requirements are different for
each platform. Moreover, SDL is split into subsystems, so in addition
to the core library, each subsystem has its own set of requirements
(e.g. there’s no point in requiring audio support for a program that
doesn’t use the audio subsystem). Also subsystems have multiple
backends, so rather than a single “requirement” there are multiple
options (though some are so suboptimal they’re better off not
considered).

tl;dr would it be possible to make a list of system requirements for SDL
itself?


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Just the operating system version doesn’t seem very useful though. For
example, what backends does each subsystem support? Sure, I could
query them, but just looking at a list is always going to be faster
and easier than writing a simple program to query them.

This is the kind of stuff I’m looking for.

2013/5/31, Sam Lantinga :> http://hg.libsdl.org/SDL/raw-file/default/README-platforms.txt

Specific requirements above minimum OS versions are up to your
application. Some applications work well with software OpenGL and have no
special system requirements. Most don’t though. :slight_smile:

On Fri, May 31, 2013 at 1:39 PM, Sik the hedgehog < @Sik_the_hedgehog> wrote:

I need to write the list of system requirements for my game, which is
using SDL, but the problem is that I don’t know what are SDL’s own
requirements (not all of them, at least). I wondered, is there a list
of system requirements needed to run SDL programs?

I know SDL is multiplatform, so the requirements are different for
each platform. Moreover, SDL is split into subsystems, so in addition
to the core library, each subsystem has its own set of requirements
(e.g. there’s no point in requiring audio support for a program that
doesn’t use the audio subsystem). Also subsystems have multiple
backends, so rather than a single “requirement” there are multiple
options (though some are so suboptimal they’re better off not
considered).

tl;dr would it be possible to make a list of system requirements for SDL
itself?


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org