[Little OT] Free Soundeffects for Games

Hello !

Are there “free for use” Soundeffects
Libraries available ?

CU

Quoting Torsten Giebl :

Hello !

Are there “free for use” Soundeffects
Libraries available ?

not sre what you mean here, there are various websites that have dodgy
probably
copyright infrininging wavs amongst alot of pop ups and garbage…

if you mean to alter sounds in your code then i dont know, and this
post becomes
rather redundant :wink:

you might be able to rip a few of the modules form audacity or something. i’m
sure thomas ollosfon (sp aplologies ) will be able to point you around when he
wakes up / checks his mail.

Hi!

neil at cloudsprinter.com schrieb:

Are there “free for use” Soundeffects
Libraries available ?

not sre what you mean here,

Dito, but… :slight_smile:

there are various websites that have dodgy
probably
copyright infrininging wavs amongst alot of pop ups and garbage…

in this case have a look at the Audio-CDs for hobby-video filmers (there are
several advertissements for this CDs in different video-magazines).

Or buy a microphone. :wink: I.e. a toilett-flush is great to simulate rain or storm
(depending on your toilett ;)).

if you mean to alter sounds in your code then i dont know, and this

post becomes
rather redundant :wink:

Aren’t there some wave-generators out there? From the old SoundBlaster 2.0-times?

Bye,

Tim

Torsten Giebl <wizard syntheticsw.com> writes:

Hello !

Are there “free for use” Soundeffects
Libraries available ?

CU

Another way if you don’t have a microphone is to use, say a music composition
program and a sound card with a very good MIDI synth module (assuming you’ve got
those!). One of the “instruments” under MIDI GS is, if I’m recalling right, a
sound effects generator. It has things like helicoptor rotors, gunshots, rain,
thunder, etc. available at different MIDI note values.

Of course, if you don’t have these things, a microphone is cheaper! ;D

If you are going to do it yourself with a microphone, another thing I’d suggest
is to just take note of all the sounds around you - there are lots we hear but
just don’t take in because they are part of our everyday lives. I made a short
claymation movie last year as a uni project, and I needed the sound of a robot
stomping along a metal deck. I just got a big metal frypan and banged it on top
of the metal stovetop. It sounded very authentic, but the only reason I noticed
it was because I deliberately took note of all the noises around me - and I
noticed this noise when I went to cook myself some nice eats.

HTH,
-J

Jason <jesus_freak picknowl.com.au> writes:

Further to my previous post, if you are serious about wanting good sound effects
and haven’t done this kind of thing before, check out
http://www.starwars.com/episode-i/bts/featurette/4.html. This shows what the
Star Wars sound designer did to get some fantastic effects.

For some resources, run a Google search on “sound engineer” or “sound
resources”. One of the top ones that came up was
http://www.audioed.com.au/home.html which has some resources (I didn’t check
through them, though).

I don’t think anyone has a comprehensive library, though, since the libraries
people will have will be related to what they were wanting their sounds for.
You’ll probably have to just download a few bits from a whole bunch of different
places and build up your own library.

Google is your friend in this regard, though, because if you want, say, a laser
gun sound, just run a search on that. You’ll be bound to find a site that has a
free downloadable sound that you like eventually!

HTH,
-J

Jason <jesus_freak picknowl.com.au> writes:

http://freesound.iua.upf.edu/index.php, a vast number, and all under the Open Commons liscence. Whit-woo!

On 7/5/07, Jason <jesus_freak at picknowl.com.au> wrote:

http://www.grsites.com/sounds/ has hundreds of royalty free sound
effects that you can use. Their only policy is that you state somewhere
that you got them from their site.On Thu, 2007-07-05 at 01:53 +0200, Torsten Giebl wrote:

Hello !

Are there “free for use” Soundeffects
Libraries available ?

CU


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Another way if you don’t have a microphone is to use, say a music
composition
program and a sound card with a very good MIDI synth module (assuming
you’ve got
those!). One of the “instruments” under MIDI GS is, if I’m recalling
right, a
sound effects generator. It has things like helicoptor rotors, gunshots,
rain,
thunder, etc. available at different MIDI note values.

LOL! General MIDI, there’s something I haven’t seen mentioned in a long
time. I couldn’t resist responding :slight_smile:

So the General MIDI Level 1 Spec defined 128 sounds, with only a small
subset being sound effects:

121 Guitar Fret Noise
122 Breath Noise
123 Seashore
124 Bird Tweet
125 Telephone Ring
126 Helicopter
127 Applause
128 Gunshot

(There are a few others under instruments that might be considered sound
effects too.)

Roland’s GS extensions provided more and Yamaha’s XG extensions may have
provided more too. The General Midi Level 2 spec attempted to unify a bunch
of the GS and XG extensions which added more sound effects, but the list is
still fairly small:

So assuming any of these are sounds you can use, there are several things to
be aware of:

  • The interpretation of the sounds will be very different from sound card to
    sound card. So you might want/need to collect a lot of different sound cards
    to find the right sound you are looking for. The flip side is that even the
    worst sound cards occasionally have a sound you might find interesting.
    (Well maybe not the worst…WaveBlaster 1 comes to memory. Bleh.)

  • As far as I’m aware, GM2 never picked up widespread adoption in the mass
    consumer market (came way after MIDI had fallen out of favor with games) and
    pretty much was only supported by Roland and Yamaha gear, in which case
    you’ll get either GS or XG extensions anyway.

-Eric

E. Wing <ewmailing gmail.com> writes:

So assuming any of these are sounds you can use, there are several things to
be aware of:

  • The interpretation of the sounds will be very different from sound card to
    sound card. So you might want/need to collect a lot of different sound cards to
    find the right sound you are looking for. The flip side is that even the worst
    sound cards occasionally have a sound you might find interesting. (Well maybe
    not the worst…WaveBlaster 1 comes to memory. Bleh.)

  • As far as I’m aware, GM2 never picked up widespread adoption in the mass
    consumer market (came way after MIDI had fallen out of favor with games) and
    pretty much was only supported by Roland and Yamaha gear, in which case you’ll
    get either GS or XG extensions anyway.

Actually, I was thinking more along the lines that if the sound card you own has
good reproduction of those kinds of things, you create a short MIDI file
yourself and use the sound card and save to some kind of digital audio file.
This audio file you then play back using SDL’s audio stuff. This avoids trying
to match to all sound card MIDI reproduction and the issues you highlighted…

I know GM has a limited library of actual sound effects, but if it is all you’ve
got it’s a better way than nothing.

But it would definitely be a last resort! Better to just do a search on the Net
first to avoid re-inventing the wheel…

-J