Logo contest

Announcing the first Official SDL Logo Contest

The Rules:
There will be two categories:

  • Official Logo
    This will be the logo that goes on the main SDL web page,
    and is included with the SDL distribution.
    It should be anywhere from 300x200 to 640x480 in size and
    can be any format. It should have the initials “SDL” and/or
    the words “Simple DirectMedia Layer” somewhere visible in
    the image.
  • "Made with SDL"
    This will be a small logo, for free use by projects and
    web pages using the SDL library. It should have “Made
    with SDL” or “Uses SDL” or something similar in the image.

You should send entries to me, either uuencoded, binhexed, or MIME
encoded in any image format. I will convert them to GIF or JPG and
put them up for public viewing and voting.
Entries should be free for use by anyone in games and web pages.

You will have about three weeks to make as many beautiful, funky,
artistic logos as you like. On October 3, I will hold entries
for voting, and the winner will be announced the next Sunday.

Go wild! Go crazy! Enter as many times as you like!

Entries will be available for viewing at:

http://www.devolution.com/~slouken/SDL/contest/entries.html

Invite your friends, countrywomen, and secret agents! :slight_smile:

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

Announcing the first Official SDL Logo Contest

I haven’t received any entries yet…
Where are the artists? :slight_smile:

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

Announcing the first Official SDL Logo Contest

I haven’t received any entries yet…
Where are the artists? :slight_smile:

See ya!
-Sam Lantinga (slouken at devolution.com)

I made a dumb one. :slight_smile:
http://www.cs.umn.edu/~mein/sdl.jpg

Let me know if anyone has any ideas for improvements. :slight_smile:

Kent–
Kent Mein
@Kent_Mein http://www.cs.umn.edu/~mein

I think I used all of my creative thinking up on my upcoming SDLtet…
(Which, I might add, I’m writing with vim in one window, and the SDL docs in
another ;)On Wed, Sep 16, 1998 at 09:24:05AM -0700, Sam Lantinga wrote:

Announcing the first Official SDL Logo Contest

I haven’t received any entries yet…
Where are the artists? :slight_smile:


– Michael Samuel

I made a dumb one. :slight_smile:
http://www.cs.umn.edu/~mein/sdl.jpg

Consider it entered. :slight_smile:
http://www.devolution.com/~slouken/SDL/contest/entries.html

Let me know if anyone has any ideas for improvements. :slight_smile:

Confetti? (Just kidding. :slight_smile:

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

Well, I’m still trying to get a program that will write a BMP file under
Linux, so I can test my code so-far. Currently, it draws a playing field,
loads up a couple of buttons (eg. Quit and New Game), the quit button was
working, but that was before it was actually something apart from a blank
screen. (Yes, I know SDL can write a BMP, but I’m not going to write a paint
program…)

Also, I didn’t see any sample code for moving objects… I want to move a
block (eg. not animate, as that would kill the tetris semantics) down, but does
that mean that I have to blank out where it used to be, draw where it will be
and then do a SDL_UpdateRects(), or am I missing something?

I'm still trying to get the hang of how graphics APIs work in general, and the SDL docs are great, if you want to draw an individual pixel or a BMP at the place where the mouse clicks or something silly like that, but it doesn't explain things well enough that you can actually understand what each function is doing. (or explain what a "blit" is, for that matter) (I've gotta go to work soon, so no more constructiveness today)

BTW, in the design, my program will be the first Tetris clone (that I’ve heard
of) with themes support…On Thu, Sep 17, 1998 at 09:08:48AM -0700, Sam Lantinga wrote:

I think I used all of my creative thinking up on my upcoming SDLtet…
(Which, I might add, I’m writing with vim in one window, and the SDL docs in
another :wink:

Cool. :slight_smile: When can we see it?


– Michael Samuel

You know, what you need to do is either announce it on SlashDot, or see
if you can get the admin of contest.gimp.org to put something up on it.
THAT would get you plenty of entries in no time. :)On 16 Sep, Sam Lantinga wrote:

Announcing the first Official SDL Logo Contest

I haven’t received any entries yet…
Where are the artists? :slight_smile:


| |/ | | | _ | | | mailto:@Knight_Walker |
| / | / / | | http://www.aros.net/~kwalker |
| \ | ___ | | |
| |\ | | / \ | | The Kobran Imperium (801)265-1299 |
|| || || || _____________________________________/

XV will save as BMP, and I think the GIMP will also.

D’oh! XV is non-free, and isn’t included in the debian ‘main’ distrib, and the
GIMP BMP plugin segfaults on my machine… I’ll figure something out :wink:

Also, I didn’t see any sample code for moving objects… I want to move a
block (eg. not animate, as that would kill the tetris semantics) down, but does
that mean that I have to blank out where it used to be, draw where it will be
and then do a SDL_UpdateRects(), or am I missing something?

Yup, that’s the way to do it. The aliens demo does this.

Aha… So steal some code from aliens and adjust it to BMP… Aliens is GPL,
right?

Hmm. Well, I don’t have time to both do coding and documentation.
The kind of documentation you want is general game programming information
that can be picked up on a lot of good websites and books. Maybe I should
include a few “intro to the basics” links.

Whaddya think?

That would be great. I understood most of it, just doing simple things like
drawing a rectangle outline instead of a single pixel and stuff like that was
eluding me. (Unless I draw each pixel one at a time, and just have the game
running untimed :wink:

I would like to see these kind of links (as a newbe game programmer):

  • Graphics programming theory (We have practice in the SDL examples)
  • Using threads. (Making programs thread-safe is easy, but I wouldn’t have a
    clue how my event filter could tell the game to pause when I iconify the game
    window)

BTW, in the design, my program will be the first Tetris clone (that I’ve heard
of) with themes support…

Cool! :slight_smile: (If you get all the tetri to the bottom it displays a bonus image,
right? :slight_smile:

Umm… not quite… But, it would mean that those people who “accidently” broke
their gameboy can just make my tetris look like a gameboy playing tetris…

(Oh, and the themeability comes into it, purely out of laziness… you have to
love programming ;-)On Thu, Sep 17, 1998 at 05:29:52PM -0700, Sam Lantinga wrote:


– Michael Samuel

You know, what you need to do is either announce it on SlashDot, or see
if you can get the admin of contest.gimp.org to put something up on it.
THAT would get you plenty of entries in no time. :slight_smile:

Indeed, when is SDL going to go on slashdot?(or freshmeat?)

njhOn Thu, 17 Sep 1998 kwalker at aros.net wrote:

Kent B Mein wrote:

Announcing the first Official SDL Logo Contest

I haven’t received any entries yet…
Where are the artists? :slight_smile:

See ya!
-Sam Lantinga (slouken at devolution.com)

I made a dumb one. :slight_smile:
http://www.cs.umn.edu/~mein/sdl.jpg

Let me know if anyone has any ideas for improvements. :slight_smile:

Kent

Kent Mein
mein at cs.umn.edu http://www.cs.umn.edu/~mein

ooo. yum toothpaste ;> i love flouride (and that flourocis or what ever
you call that disease that comes with it ;>)

looks very cool. maybe add a background to it?–
Linux Noobie: # name: Steven Wong (alias NoEscape)
I can’t cd into # email: noescape at letterbox.com uin: 15266574
my /dev/hda1? # web: www.inet.net.au/~swong:80

Indeed, when is SDL going to go on slashdot?(or freshmeat?)

It’s already been mentioned on slashdot (see my SDL link page) and it’s on
freshmeat. Is freshmeat dead? I haven’t heard any announcements from them
in a while.

The release of SDL 0.8 will be heralded widely. :slight_smile:

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/

Yeah, but that was months and months ago. :slight_smile:

No, FreshMeat isn’t dead. I get nightly reports on what’s new. They
did change their mailinglist stuff recently though, so if you didn’t
sign up with the new one, that would explain it.On 18 Sep, Sam Lantinga wrote:

It’s already been mentioned on slashdot (see my SDL link page) and it’s on
freshmeat. Is freshmeat dead? I haven’t heard any announcements from them
in a while.


| |/ | | | _ | | | mailto:@Knight_Walker |
| / | / / | | http://www.aros.net/~kwalker |
| \ | ___ | | |
| |\ | | / \ | | The Kobran Imperium (801)265-1299 |
|| || || || _____________________________________/

It’s already been mentioned on slashdot (see my SDL link page)

Yeah, but that was months and months ago. :slight_smile:

Yeah, I’m going to prepare fresh press releases for the SDL 0.8/0.9
development announcement. I’m going to announce them both simultaneously,
one for stable development and one for new feature development.

No, FreshMeat isn’t dead. I get nightly reports on what’s new. They
did change their mailinglist stuff recently though, so if you didn’t
sign up with the new one, that would explain it.

That would explain it. :slight_smile:

See ya!
-Sam Lantinga (slouken at devolution.com)–
Author of Simple DirectMedia Layer -
http://www.devolution.com/~slouken/SDL/