Mac OpenGL on SDL (was OpenGL Development)

Hello Guys,

Thanks for all the info and sorry about the OT topic :slight_smile:

Now, can anyone send me a skeleton of a simple OGL program that runs on
MacOS on top of SDL?

The testgl program in the test subdirectory of the source archive works
just fine. I think most (all?) of the tutorials work as well.

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

would suggest that you start with the NeHe tutorials, up at
http://www.gamedev.net/hosted/nehe although Sam did a few SDL ports, but I
don’ t know where they’ve gone. :slight_smile:

They’re on the SDL website:
http://www.devolution.com/~slouken/SDL/opengl/intro.html

See ya!
-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

would suggest that you start with the NeHe tutorials, up at
http://www.gamedev.net/hosted/nehe although Sam did a few SDL ports,
but I

don’ t know where they’ve gone. :slight_smile:

They’re on the SDL website:
http://www.devolution.com/~slouken/SDL/opengl/intro.html

Mmm… you’re missing a few. I ported the particle engine one for my own use
yesterday; I’ll send that to you after a clean up. (Stack it onto the
increasing list of things I’m trying to do)

See ya!
-Sam Lantinga (slouken at devolution.com)

Cheers,

Nicholas

Nicholas Vining “While you’re out there struggling
vining at pacificcoast.net with your computer, I’m naked,
icq: 20872003 clueless, and feeling good!”
- Ratbert

----- Original Message -----
From: slouken@devolution.com (Sam Lantinga)
To: sdl at lokigames.com
Date: Thursday, March 23, 2000 6:23 PM
Subject: Re: [SDL] Mac OpenGL on SDL (was OpenGL Development)