# MacOS : 3 New Games, CircusLinux Update

**URL:** <https://discourse.libsdl.org/t/macos-3-new-games-circuslinux-update/3026>\
**Category:** SDL Development\
**Created:** [August 24, 2000, 2:23am UTC](https://discourse.libsdl.org/t/macos-3-new-games-circuslinux-update/3026 "2000-08-24T02:23:14Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Darrell\_Walisser](https://discourse.libsdl.org/user_avatar/discourse.libsdl.org/darrell_walisser/32/588_2.png) [@Darrell\_Walisser](https://discourse.libsdl.org/u/Darrell_Walisser)\
**Post date:** [August 24, 2000, 2:23am UTC](https://discourse.libsdl.org/t/macos-3-new-games-circuslinux-update/3026/1 "2000-08-24T02:23:14Z")

</div>

I worked on the DSpVideo code a bit and now have depth and resolution  
switching working smoothly. I have also implemented accelerated color-key,  
alpha, and color-key + alpha blitting. I’m going to wait a while for the bug  
reports to come through before submitting the code.

In the meantime, here are 3 new games and an update to CircusLinux that use  
the new code. Full source and CodeWarrior 5 project are included in each  
archive. You will find the archives in this directory:

```
http://icdweb.cc.purdue.edu/~walisser/sdl

```

BTW, I am taking requests for other SDL games to port 😉

Darrell
