I’m not sure exactly what you’re saying. Code was added to send
modifier key events around SDL 1.1.7. This is the correct API behavior.
What exactly is the problem?
The problem is that the game I’m porting works fine under Linux, win32,
sdl-mac 1.1.4,
but keyboard is ignored under sdl-mac 1.1.7.
Events are recieved, from all keys and modifiers,
but always with params (SDLK_UNKNOWN; KMOD_NONE).
(If I press any key the event is the same.)
Who is using SDL-Mac 1.1.7 ? Is it a change to do ?
Am I the only one who has this problem ?
I have the same problem, running GUILib in fullscreen mode (iBook, os 9.0,
640x480). But not, strangely, in windowed mode.
Miles Johnson [@miles1]
“Its time to kick ass and chew bubble gum, and I’m all out of gum.”
– Duke NukemOn Wed, 31 Jan 2001, Luc-Olivier de [iso-8859-1] Charri?re wrote:
I’m not sure exactly what you’re saying. Code was added to send
modifier key events around SDL 1.1.7. This is the correct API behavior.
What exactly is the problem?
The problem is that the game I’m porting works fine under Linux, win32,
sdl-mac 1.1.4,
but keyboard is ignored under sdl-mac 1.1.7.
Events are recieved, from all keys and modifiers,
but always with params (SDLK_UNKNOWN; KMOD_NONE).
(If I press any key the event is the same.)
Who is using SDL-Mac 1.1.7 ? Is it a change to do ?
Am I the only one who has this problem ?