Maelstrom and mingw32

I’m trying to make Maelstrom with the mingw scripts (the
mingw32-cross-configure.sh and ming32-cross-make.sh scripts that
successfully worked on virtually every other file and libs I tried to
run them on) on Linux and it’s complaining that it’s not able to find
some files:

gcc -DPACKAGE=“Maelstrom” -DVERSION=“3.0.1” -I. -I. -g -O2
-I/usr/local/cross-tools/i386-mingw32msvc/include
-I/usr/local/cross-tools/i386-mingw32msvc/include/SDL -Dmain=SDL_main
-I. -I./netlogic -I./screenlib -I./maclib
-DLIBDIR="." -c Maelstrom-netd.c
Maelstrom-netd.c:9: sys/socket.h: No such file or directory
Maelstrom-netd.c:10: netinet/in.h: No such file or directory
Maelstrom-netd.c:11: netdb.h: No such file or directory
make[1]: *** [Maelstrom-netd.o] Error 1
make[1]: Leaving directory `/pub/SDL/Maelstrom-3.0.1’
make: *** [all-recursive] Error 1
[root at Linux Maelstrom-3.0.1]#

Is there some helper lib I’ve forgotten to install in mingw or is there
a way to disable netd in the configure? Sure, I know he already has a
win32 binary, but I’m tickled at being able to compile win32 stuff
myself in my Linux boxen. I found a “sys” directory in the mingw32
include location, but no socket.h, and I found no “netinet” directory.

My mingw32 setup is so - RH 6.2, mingw32 SDL 1.2, mixer/audio/net 1.2,
ttf 1.2.2

Thanks,
Mike

Believe it or not, even with the error, I actually get an executable
that I can play on Windows. Go figure. I have a win98 box on the network
and I actually got it to play with sound and all. Now my wife is hogging
it, but then I also have it here on the Linux box, so no biggie. I’d
still like to get it to cleanly compile, so suggestions are more than
welcome…

Mike

Michael Vanecek wrote:>

I’m trying to make Maelstrom with the mingw scripts (the
mingw32-cross-configure.sh and ming32-cross-make.sh scripts that
successfully worked on virtually every other file and libs I tried to
run them on) on Linux and it’s complaining that it’s not able to find
some files:

gcc -DPACKAGE=“Maelstrom” -DVERSION=“3.0.1” -I. -I. -g -O2
-I/usr/local/cross-tools/i386-mingw32msvc/include
-I/usr/local/cross-tools/i386-mingw32msvc/include/SDL -Dmain=SDL_main
-I. -I./netlogic -I./screenlib -I./maclib
-DLIBDIR="." -c Maelstrom-netd.c
Maelstrom-netd.c:9: sys/socket.h: No such file or directory
Maelstrom-netd.c:10: netinet/in.h: No such file or directory
Maelstrom-netd.c:11: netdb.h: No such file or directory
make[1]: *** [Maelstrom-netd.o] Error 1
make[1]: Leaving directory `/pub/SDL/Maelstrom-3.0.1’
make: *** [all-recursive] Error 1
[root at Linux Maelstrom-3.0.1]#

Is there some helper lib I’ve forgotten to install in mingw or is there
a way to disable netd in the configure? Sure, I know he already has a
win32 binary, but I’m tickled at being able to compile win32 stuff
myself in my Linux boxen. I found a “sys” directory in the mingw32
include location, but no socket.h, and I found no “netinet” directory.

My mingw32 setup is so - RH 6.2, mingw32 SDL 1.2, mixer/audio/net 1.2,
ttf 1.2.2

Thanks,
Mike

I find it hard to believe this topic hasn’t been discussed here before,
but I didn’t see it in the archives, so…

What are people using for their sprite editors? I, myself, have been
using my (oh so venerable) copy of Deluxe Paint Animator for almost 8 years
now, but it’s non-square aspect ratio and palletized color scheme has
finally made it unusable in my current project.

The thing is I really liked its interface. In particular, I liked the
ability to quickly flip between frames of animation (most of my sprites
are animated, and it’s hard to judge your key frames when you have to load
a file or flip a window to see the previous frame).

So, I’m looking for a true-color sprite editor that lends itself
particularly well to animation. Anyone here have some leads for me?

Cheers,
-Josh Emmons–
“I would be self-righteous, but I was anointed by god.”

Gimp, Photoshop, Paint Shop Pro, depends on the
platform I have access to.> ----- Original Message -----

From: skia@skia.net (Josh Emmons)
To:
Sent: Friday, April 06, 2001 5:35 PM
Subject: [SDL] sprite editors

I find it hard to believe this topic hasn’t been discussed here before,
but I didn’t see it in the archives, so…

What are people using for their sprite editors? I, myself, have been
using my (oh so venerable) copy of Deluxe Paint Animator for almost 8
years
now, but it’s non-square aspect ratio and palletized color scheme has
finally made it unusable in my current project.

The thing is I really liked its interface. In particular, I liked the
ability to quickly flip between frames of animation (most of my sprites
are animated, and it’s hard to judge your key frames when you have to load
a file or flip a window to see the previous frame).

So, I’m looking for a true-color sprite editor that lends itself
particularly well to animation. Anyone here have some leads for me?

Cheers,
-Josh Emmons


“I would be self-righteous, but I was anointed by god.”

I find it hard to believe this topic hasn’t been discussed here before,
but I didn’t see it in the archives, so…

It has been… it just wasnt necessarily called “sprite editors” :wink:

What are people using for their sprite editors?

I use Gimp… all the way. Pretty much whatever you want to do, you can do it
in the Gimp (you just might need to buy a good book or consult some online
documentation to do so :wink:

The thing is I really liked its interface. In particular, I liked the
ability to quickly flip between frames of animation (most of my sprites
are animated, and it’s hard to judge your key frames when you have to load
a file or flip a window to see the previous frame).

You can do this quite nicely in the Gimp using layers. I am certain there are
other ways to do it as well… this is just what I use.

I have used Gimp for all of my graphics, including those in my upcoming game,
Nodin Grand (graphics can be seen here: http://www.geekcomix.com/nodin/ , tho
I haven’t updated any of my latest images there because some of them will be
hidden characters).On Fri, 06 Apr 2001, you wrote:


Sam “Criswell” Hart <@Sam_Hart> AIM, Yahoo!:
Homepage: < http://www.geekcomix.com/snh/ >
PGP Info: < http://www.geekcomix.com/snh/contact/ >
Advogato: < http://advogato.org/person/criswell/ >

I’ve used gimp form many static images, etc., and the layers are a useful
tool. But do you know of a way to automate the “flipping” of layers?

Let’s say I have a 10 frame “walking man” animation. the 5th frame is
looking a little off, so I make a tweak or two to it. Now, if I want to
view the whole animation, I either have to save all layers as pictures,
drop drop out of gimp, run a test program, see that it still looks wonky,
and go back to the gimp (over and over) – or – I need to click on the
show/hide buttons of each frame in sequence while trying to see how my
animation looks.

I hope this layer flipping could be automated by a bit of script-fu,
but I’m not familiar with the syntax at all. Do you have something that
does this?

Cheers,
-Josh EmmonsOn Fri, 6 Apr 2001, Samuel Hart wrote:

I use Gimp… all the way. Pretty much whatever you want to do, you can do it
in the Gimp (you just might need to buy a good book or consult some online
documentation to do so :wink:


“I would be self-righteous, but I was anointed by god.”

Josh Emmons writes:

I’ve used gimp form many static images, etc., and the layers are a
useful tool. But do you know of a way to automate the “flipping” of
layers?

When you do one-layer per frame animations with Gimp some Script-Fu
might help. A while back I have written some script-fu to walk forward
and backwards through the animation (ie. show the next-layer and hide
the previous one), its available here at:

When you want to preview your animation, then you can simply use:
“Filters->Animation->Animation Playback”, but it doesn’t really work
with transparent layers.

When you need multi-layer animations, you might want to play around
with the stuff under “Video/” in the image menu, especially the
VCR-Navigator might be helpfull.–
ICQ: 59461927 http://www.pingus.cx |
Ingo Ruhnke <@Ingo_Ruhnke> http://pingus.seul.org/~grumbel/ |
------------------------------------------------------------------------’

I’ve used gimp form many static images, etc., and the layers are a useful
tool. But do you know of a way to automate the “flipping” of layers?

Filters -> Animation -> Play Animation

(or something similar). This is also how you play animated GIFs in Gimp.
(And test them when you’re making GIFs in Gimp… very nice. In Windows,
I would have to save 50 single GIF files, load them into another program
(typically buggy and unstable :frowning: ) and test and set timing there.)

-bill!

(And test them when you’re making GIFs in Gimp… very nice. In Windows,
I would have to save 50 single GIF files, load them into another program
(typically buggy and unstable :frowning: ) and test and set timing there.)

In Windows you can use Aura
(http://www.newtek.com/products/aura2/index.html)
totally rulez !

Gautier
www.tlk.fr

(And test them when you’re making GIFs in Gimp… very nice. In Windows,
I would have to save 50 single GIF files, load them into another program
(typically buggy and unstable :frowning: ) and test and set timing there.)

In Windows you can use Aura
(http://www.newtek.com/products/aura2/index.html)
totally rulez !

It wasn’t around at the time I was using Windows. :slight_smile: (This was before 98).
I used PaintShop Pro 3 and I used 4 a little. Neither had integrated
GIF features. When I discovered Gimp did, I fell in love. :wink:

-bill!
(i used to make lots of banners for LinkExchange accounts)

Try “Filters->Animation->Animation Playback” on a recent GIMP version. :slight_smile:

//David

.- M A I A -------------------------------------------------.
| Multimedia Application Integration Architecture |
| A Free/Open Source Plugin API for Professional Multimedia |
----------------------> http://www.linuxaudiodev.com/maia -' .- David Olofson -------------------------------------------. | Audio Hacker - Open Source Advocate - Singer - Songwriter |--------------------------------------> david at linuxdj.com -'On Friday 06 April 2001 20:41, Josh Emmons wrote:

I hope this layer flipping could be automated by a bit of script-fu,
but I’m not familiar with the syntax at all. Do you have something that
does this?