Maelstrom: Don't overwrite our old status if the network connection times out.

https://github.com/libsdl-org/Maelstrom/commit/a1b15bb697017cce0e31d0d3439b74ac80ba2904

From a1b15bb697017cce0e31d0d3439b74ac80ba2904 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 8 Nov 2011 01:12:58 -0500
Subject: [PATCH] Don't overwrite our old status if the network connection
 times out. This code needs to be revisited once we have three players in the
 mix.

---
 netlogic/netplay.cpp | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/netlogic/netplay.cpp b/netlogic/netplay.cpp
index 77c471a2..e4b79a50 100644
--- a/netlogic/netplay.cpp
+++ b/netlogic/netplay.cpp
@@ -283,6 +283,8 @@ int SyncNetwork(void)
 			/* Don't wait forever */
 			++timeout;
 			if ( timeout == (PING_TIMEOUT/100) ) {
+				// Reset our current input state
+				TOGGLE(CurrIn);
 				return(-1);
 			}
 		}