Maelstrom: Fixed fullscreen on iOS

https://github.com/libsdl-org/Maelstrom/commit/a19c59c7e87b288285767d4eadea0c9e31f59abc

From a19c59c7e87b288285767d4eadea0c9e31f59abc Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 18 Sep 2012 00:59:55 -0700
Subject: [PATCH] Fixed fullscreen on iOS

---
 screenlib/SDL_FrameBuf.cpp | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/screenlib/SDL_FrameBuf.cpp b/screenlib/SDL_FrameBuf.cpp
index 14050fdd..d9e2e224 100644
--- a/screenlib/SDL_FrameBuf.cpp
+++ b/screenlib/SDL_FrameBuf.cpp
@@ -48,9 +48,9 @@ FrameBuf:: Init(int width, int height, Uint32 window_flags, Uint32 render_flags,
 #ifdef FAST_ITERATION
 	window_flags &= ~SDL_WINDOW_FULLSCREEN;
 #endif
-//#ifdef __IPHONEOS__
-//	window_flags |= SDL_WINDOW_FULLSCREEN;
-//#endif
+#ifdef __IPHONEOS__
+	window_flags |= SDL_WINDOW_FULLSCREEN;
+#endif
 	window_flags |= SDL_WINDOW_RESIZABLE;
 
 	window = SDL_CreateWindow(NULL, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, width, height, window_flags);