Maelstrom: Reduced the sensitivity of the joystick controls

https://github.com/libsdl-org/Maelstrom/commit/8fab24021fd448b2aee63b12d4ea2d8af5f532b5

From 8fab24021fd448b2aee63b12d4ea2d8af5f532b5 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Fri, 25 Nov 2011 13:19:14 -0500
Subject: [PATCH] Reduced the sensitivity of the joystick controls

---
 game/controls.cpp | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/game/controls.cpp b/game/controls.cpp
index 6e852dfd..0dd8baff 100644
--- a/game/controls.cpp
+++ b/game/controls.cpp
@@ -264,11 +264,11 @@ static void HandleEvent(SDL_Event *event)
 			}
 			/* X-Axis - rotate right/left */
 			if ( event->jaxis.axis == 0 ) {
-				if ( event->jaxis.value < -8000 ) {
+				if ( event->jaxis.value < -16000 ) {
 					player->SetControl(LEFT_KEY, 1);
 					player->SetControl(RIGHT_KEY, 0);
 				} else
-				if ( event->jaxis.value > 8000 ) {
+				if ( event->jaxis.value > 16000 ) {
 					player->SetControl(RIGHT_KEY, 1);
 					player->SetControl(LEFT_KEY, 0);
 				} else {
@@ -278,7 +278,7 @@ static void HandleEvent(SDL_Event *event)
 			} else
 			/* Y-Axis - accelerate */
 			if ( event->jaxis.axis == 1 ) {
-				if ( event->jaxis.value < -16000 ) {
+				if ( event->jaxis.value < -20000 ) {
 					player->SetControl(THRUST_KEY, 1);
 				} else {
 					player->SetControl(THRUST_KEY, 0);