From 8a962a320e92a8f03e7ed86c1e493d8f2c09f88e Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sat, 22 Oct 2011 00:27:05 -0400
Subject: [PATCH] Removed extra screen update calls
---
netlogic/blit.cpp | 3 ---
1 file changed, 3 deletions(-)
diff --git a/netlogic/blit.cpp b/netlogic/blit.cpp
index 0b77d2ba..0b6bcce6 100644
--- a/netlogic/blit.cpp
+++ b/netlogic/blit.cpp
@@ -115,7 +115,6 @@ int RunFrame(void)
gSprites[i]->BlitSprite();
OBJ_LOOP(i, gNumPlayers)
gPlayers[i]->BlitSprite();
- screen->Update();
/* Make sure someone is still playing... */
for ( i=0, PlayersLeft=0; i < gNumPlayers; ++i ) {
@@ -125,7 +124,6 @@ int RunFrame(void)
if ( gNumPlayers > 1 ) {
OBJ_LOOP(i, gNumPlayers)
gPlayers[i]->ShowDot();
- screen->Update();
}
#ifdef SERIOUS_DEBUG
@@ -147,7 +145,6 @@ printf("\n");
#endif /* SERIOUS_DEBUG */
/* Timing handling -- Delay the FRAME_DELAY */
- screen->Update();
if ( ! gNoDelay ) {
Uint32 ticks;
while ( ((ticks=Ticks)-gLastDrawn) < FRAME_DELAY ) {