Maelstrom: Removed temporary debugging hacks

https://github.com/libsdl-org/Maelstrom/commit/7f44cb38a5862d33154eda471f45414b2d09e472

From 7f44cb38a5862d33154eda471f45414b2d09e472 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 30 Oct 2011 10:35:08 -0400
Subject: [PATCH] Removed temporary debugging hacks

---
 main.cpp                   | 4 ++--
 screenlib/SDL_FrameBuf.cpp | 2 --
 2 files changed, 2 insertions(+), 4 deletions(-)

diff --git a/main.cpp b/main.cpp
index 62fec636..657a57c1 100644
--- a/main.cpp
+++ b/main.cpp
@@ -297,8 +297,8 @@ int main(int argc, char *argv[])
 
 	DropEvents();
 	gRunning = true;
-//	while ( sound->Playing() )
-//		Delay(SOUND_DELAY);
+	while ( sound->Playing() )
+		Delay(SOUND_DELAY);
 	ui->ShowPanel(PANEL_MAIN);
 
 	while ( gRunning ) {
diff --git a/screenlib/SDL_FrameBuf.cpp b/screenlib/SDL_FrameBuf.cpp
index 47222ac5..1367ffa2 100644
--- a/screenlib/SDL_FrameBuf.cpp
+++ b/screenlib/SDL_FrameBuf.cpp
@@ -129,8 +129,6 @@ FrameBuf:: QueueBlit(int dstx, int dsty, SDL_Texture *src,
 void
 FrameBuf:: Fade(void)
 {
-// Temporary for development
-//return;
 	const int max = 32;
 	Uint16 ramp[256];