Maelstrom: Speed up the player camera reset

From 915a20ad867b6cb31d8a3d5d931813df954cc45f Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Wed, 1 Apr 2026 07:50:35 -0700
Subject: [PATCH] Speed up the player camera reset

---
 game/player.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/player.cpp b/game/player.cpp
index 024cc411..e05bae54 100644
--- a/game/player.cpp
+++ b/game/player.cpp
@@ -569,7 +569,7 @@ Player::UpdateCamera()
 {
 	if ( Dead ) {
 		// Pan the camera over to our new position
-		const float CAMERA_SPEED = (float)(6 << SPRITE_PRECISION);
+		const float CAMERA_SPEED = (float)(16 << SPRITE_PRECISION);
 		float deltaX = (float)(x - CameraX);
 		float deltaY = (float)(y - CameraY);
 		float length = SDL_sqrtf(deltaX * deltaX + deltaY * deltaY);