Maelstrom: Turned off development flags

https://github.com/libsdl-org/Maelstrom/commit/2f78a8b17a144a4dec80e570c5c1965bed79e542

From 2f78a8b17a144a4dec80e570c5c1965bed79e542 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Wed, 9 Nov 2011 02:11:50 -0500
Subject: [PATCH] Turned off development flags

---
 game/main.cpp            | 7 +------
 screenlib/SDL_FrameBuf.h | 2 +-
 2 files changed, 2 insertions(+), 7 deletions(-)

diff --git a/game/main.cpp b/game/main.cpp
index 3be8947d..9d2e7daf 100644
--- a/game/main.cpp
+++ b/game/main.cpp
@@ -263,12 +263,7 @@ int MaelstromMain(int argc, char *argv[])
 	SeedRandom(0L);
 
 	/* Parse command line arguments */
-#ifdef __MACOSX__
-	//window_flags |= SDL_WINDOW_FULLSCREEN;
-#endif
-printf("Command line: ");
-for (int i = 0; i < argc; ++i) { printf("%s ", argv[i]); }
-printf("\n");
+	window_flags |= SDL_WINDOW_FULLSCREEN;
 	for ( progname=argv[0]; --argc; ++argv ) {
 		if ( strcmp(argv[1], "-fullscreen") == 0 ) {
 			window_flags |= SDL_WINDOW_FULLSCREEN;
diff --git a/screenlib/SDL_FrameBuf.h b/screenlib/SDL_FrameBuf.h
index de2afeae..6361736f 100644
--- a/screenlib/SDL_FrameBuf.h
+++ b/screenlib/SDL_FrameBuf.h
@@ -29,7 +29,7 @@
 */
 
 // Define this if you're rapidly iterating on UI screens
-#define FAST_ITERATION
+//#define FAST_ITERATION
 
 #include <stdio.h>