From b8b9c8f7568514cd4e10476f4a2b41bf37e8efc0 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Mon, 18 May 2026 22:46:05 -0700
Subject: [PATCH] Update the UI when players enter and leave the lobby
---
game/lobby.cpp | 5 +++++
game/netplay.cpp | 5 +++++
2 files changed, 10 insertions(+)
diff --git a/game/lobby.cpp b/game/lobby.cpp
index d04d2721..5be0ddc3 100644
--- a/game/lobby.cpp
+++ b/game/lobby.cpp
@@ -687,6 +687,8 @@ LobbyDialogDelegate::SendKick(int index)
// Now remove them from the game list
m_game.RemoveNode(node->nodeID);
+
+ UpdateUI();
}
void
@@ -883,6 +885,7 @@ LobbyDialogDelegate::ProcessRequestJoin(DynamicPacket &packet)
NET_SendDatagram(gSocket, address.host, address.port, m_reply.data, m_reply.len);
}
}
+ UpdateUI();
} else {
m_reply.StartLobbyMessage(LOBBY_KICK);
m_reply.Write(m_game.gameID);
@@ -910,6 +913,8 @@ LobbyDialogDelegate::ProcessRequestLeave(DynamicPacket &packet)
// Okay, clear them from the list!
m_game.RemoveNode(nodeID);
+
+ UpdateUI();
}
void
diff --git a/game/netplay.cpp b/game/netplay.cpp
index 7abb466f..0892445b 100644
--- a/game/netplay.cpp
+++ b/game/netplay.cpp
@@ -141,6 +141,11 @@ int CheckPlayers(void)
return(-1);
}
+ if (gGameInfo.IsDeathmatch() && gGameInfo.GetNumPlayers() == 1) {
+ error("Single player deathmatch not allowed!\r\n");
+ return(-1);
+ }
+
return(0);
}